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Drawing to the second render target created on the same frame results in a white texture #875
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Triage:
let _foo = render_target(VIRTUAL_WIDTH as u32, VIRTUAL_HEIGHT as u32);
let render_target = render_target(VIRTUAL_WIDTH as u32, VIRTUAL_HEIGHT as u32);
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I believe it was fixed already but it did not yet made to crates.io |
It seems that if the return value is not used, what the author sees is what you get. |
It is fixed on master. |
Full reproduction below. If you remove the marked line, the code works as expected.
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