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ShootingApp.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Rayer.cs">
<Files>
<File FileName="Bullet.cs" Line="142" Column="3" />
<File FileName="SceneCharacterStatus.composer.cs" Line="27" Column="1" />
<File FileName="SceneCharacterStatus.cs" Line="25" Column="29" />
<File FileName="Convert.cs" Line="39" Column="11" />
<File FileName="SceneCredit.composer.cs" Line="1" Column="1" />
<File FileName="SceneCredit.cs" Line="1" Column="1" />
<File FileName="PanelCredit.composer.cs" Line="1" Column="1" />
<File FileName="PanelCredit.cs" Line="1" Column="1" />
<File FileName="Effect.cs" Line="135" Column="44" />
<File FileName="FileIO.cs" Line="68" Column="21" />
<File FileName="SceneGameOver.composer.cs" Line="1" Column="1" />
<File FileName="SceneGameOver.cs" Line="1" Column="1" />
<File FileName="Global.cs" Line="130" Column="101" />
<File FileName="Item.cs" Line="91" Column="16" />
<File FileName="PanelStage.composer.cs" Line="172" Column="38" />
<File FileName="PanelStage.cs" Line="1" Column="1" />
<File FileName="DialogResult.composer.cs" Line="83" Column="1" />
<File FileName="DialogResult.cs" Line="52" Column="14" />
<File FileName="Scenes.cs" Line="31" Column="30" />
<File FileName="SceneTitle.composer.cs" Line="124" Column="47" />
<File FileName="Sound.cs" Line="64" Column="35" />
<File FileName="Enemy.cs" Line="66" Column="39" />
<File FileName="Stage.cs" Line="23" Column="41" />
<File FileName="Struct.cs" Line="29" Column="2" />
<File FileName="SceneTitle.cs" Line="31" Column="68" />
<File FileName="PanelSkills.cs" Line="59" Column="30" />
<File FileName="PanelSkills.composer.cs" Line="57" Column="40" />
<File FileName="Rayer.cs" Line="19" Column="28" />
<File FileName="AppMain.cs" Line="21" Column="62" />
<File FileName="Game.cs" Line="436" Column="4" />
<File FileName="SceneStageClear.composer.cs" Line="37" Column="40" />
<File FileName="SceneStageClear.cs" Line="1" Column="1" />
<File FileName="UIStringTable.cs" Line="13" Column="45" />
</Files>
<Pads>
<Pad Id="ProjectPad">
<State expanded="True">
<Node name="ShootingApp" expanded="True">
<Node name="References" expanded="True" />
<Node name="assets" expanded="True" />
<Node name="resourses" expanded="True" />
<Node name="Rayer.cs" selected="True" />
</Node>
</State>
</Pad>
<Pad Id="ClassPad">
<State expanded="True" selected="True" />
</Pad>
<Pad Id="MonoDevelop.Debugger.WatchPad">
<State />
</Pad>
</Pads>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>