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main.cpp
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#include "Utils.h"
#include "LTexture.h"
#include "Klee.h"
#include "Enemy.h"
#include "Buttons.h"
#include "Function.h"
#include "Timer.h"
#include "movingGround.h"
#include "Letter.h"
using namespace std;
const string WINDOW_TITLE = "Game ver 1.0";
bool initSDL();
bool loadMedia();
void close(Tile* tiles[]);
bool setTiles(Tile* tiles[], string mapName);
void setGhosts(string lv);
void clear(Tile* tiles[]);
void setupData();
void updateData();
void showData(); // debug only
int curLevelId = 0;
SDL_Window* gWindow = NULL;
LTexture gTBackground;
LTexture gTKlee[18];
LTexture gTInstr[INSTR_LENGTH];
LTexture gTKleeHb;
LTexture gTKleeHbBackground;
LTexture gTKleeExp;
LTexture gTKleeExpBg;
LTexture gTEnemy[TOTAL_ENEMIES][12];
LTexture gTArrow[6];
LTexture gTText;
LTexture gTMenuButtonsSpriteSheet[2];
LTexture gTEndLevelSign;
LTexture gTEndLevelDialog;
LTexture gTWinText;
LTexture gTLoseText;
LTexture gTFailText;
LTexture gTExpText;
LTexture gTPauseText[2];
LTexture gTTime;
LTexture gTypeTiles[TOTAL_TILE_TYPES];
LTexture gTEnemyHb;
LTexture gTEnemyHbBg;
LTexture gTHeart;
LTexture gTLevelDialog;
LTexture gTUlt;
LTexture gTUltCD;
LTexture gTUltTime;
LTexture gTLetter;
LTexture gTPreIns;
LTexture gTSmallDialog;
LTexture gTTitle;
Klee* klee = NULL;
SDL_Renderer* gRenderer = NULL;
TTF_Font* gFont = NULL;
TTF_Font* gTitleFont = NULL;
TTF_Font* gPauseFont1 = NULL;
TTF_Font* gPauseFont2 = NULL;
TTF_Font* gHalloFont = NULL;
Mix_Music* menuMusic = NULL;
Mix_Music* playMusic_normal = NULL;
Mix_Music* gameOverMusic = NULL;
Mix_Music* wonMusic = NULL;
Mix_Music* playMusic_fight = NULL;
Mix_Chunk* stab = NULL;
Mix_Chunk* page = NULL;
Mix_Chunk* level_up = NULL;
Mix_Chunk* fall = NULL;
Mix_Chunk* die = NULL;
Mix_Chunk* player_hurt = NULL;
Mix_Chunk* ghost_die[2] = {NULL, NULL};
Mix_Chunk* ghost_hurt[2] = {NULL, NULL};
Mix_Chunk* ghost_att = NULL;
Mix_Chunk* sound_e = NULL;
Mix_Chunk* sound_q = NULL;
Mix_Chunk* sound_s = NULL;
Mix_Chunk* button = NULL;
Letter* letter;
vector<string> clearedLevel;
vector<Buttons*> menuStart;
string lv;
vector<Enemy*> ghost[TOTAL_ENEMIES];
vector<pair<pair<int, int>, int>> ground;
vector<int> udId, lrId;
vector<movingGround*> upDown;
vector<movingGround*> leftRight;
vector<Buttons*> gameOverButtons;
vector<Buttons*> failedButtons;
vector<Buttons*> wonButtons;
vector<pair<pair<int, int>, pair<int, int>>> coor;
map<pair<pair<int, int>, int>, bool> is_mv;
Tile* tiles[MAX_TOTAL_TILES];
int TOTAL_TILES;
SDL_Rect gKleeSpriteClips[18][16];
int gKleeSpriteClipsSize[18];
SDL_Rect gKleeHbClips[2];
SDL_Rect gKleeExpbClips[2];
SDL_Rect gEnemyHbClips[2];
SDL_Rect gArrowSpriteClips[6][9];
SDL_Rect gPlayerHeart;
SDL_Rect gLetter;
int gArrowSpriteClipsSize[6];
SDL_Rect gEnemySpriteClips[2][12][7];
int gEnemySpriteClipsSize[2][12];
int tot_tiles = 0;
int st_level = 0;
pair<int, int> kFeet[9][16]; //x + fi, x + w - se
string fileKlee = "image/characters/Wanderer Magican";
string fileGhost[2] = {"Onre", "Yurei"};
string fileKleeState[9] = {"Attack_1", "Dead", "Hurt", "Idle", "Jump", "Magic_arrow", "Magic_sphere", "Run", "Walk"};
string fileArrow[2] = {"Charge_1", "Charge_2"};
string fileGhost0[6] = {"Attack_2", "Dead", "Hurt", "Run", "Scream", "Walk"};
string fileGhost1[6] = {"Attack_3", "Dead", "Hurt", "Run", "Scream", "Walk"};
string status[6] = {"Attack_2", "Dead", "Hurt", "Run", "Scream", "Walk"};
string levels[2] = {"1-1", "1-2"};
bool isGround(string typeTile){
int id = stoi(typeTile);
for(int j = 0; j < 9; j++){
if(GROUND_ID[j] == id){
return true;
}
}
return false;
}
int main(int argc, char* argv[]){
if(!initSDL()){
cout << "Unable to initialize\n";
}
else{
if(!loadMedia()){
cout << "Unable to load media\n";
}
else{
bool isRunning = 1; bool play = 1;
SDL_Color btmpColor = {121, 48, 48};
Buttons* btmp = NULL; btmp = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
btmp->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, 250);
btmp->setButtonName("New game...", btmpColor, gFont);
Buttons* btmp1 = NULL; btmp1 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
btmp1->setPosition(btmp->getButtonBox().x, btmp->getButtonBox().y + MENU_BUTTON_HEIGHT + 25);
btmp1->setButtonName("Load", btmpColor, gFont);
Buttons* btmp2 = NULL; btmp2 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
btmp2->setPosition(btmp1->getButtonBox().x, btmp1->getButtonBox().y + MENU_BUTTON_HEIGHT + 25);
btmp2->setButtonName("Choose Level", btmpColor, gFont);
Buttons* btmp3 = NULL; btmp3 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
btmp3->setPosition(btmp2->getButtonBox().x, btmp2->getButtonBox().y + MENU_BUTTON_HEIGHT + 25);
btmp3->setButtonName("Bye...", btmpColor, gFont);
menuStart.pb(btmp); menuStart.pb(btmp1); menuStart.pb(btmp2); menuStart.pb(btmp3);
Buttons* failButton = NULL;
failButton = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
failButton->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, 350);
failButton->setButtonName("Give up!", btmpColor, gFont);
failedButtons.pb(failButton);
Buttons* wonButton1 = NULL;
wonButton1 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
wonButton1->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, 350);
wonButton1->setButtonName("Next level", btmpColor, gFont);
wonButtons.pb(wonButton1);
Buttons* wonButton2 = NULL;
wonButton2 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
wonButton2->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, wonButton1->getButtonBox().y + MENU_BUTTON_HEIGHT + 50);
wonButton2->setButtonName("Leave...", btmpColor, gFont);
wonButtons.pb(wonButton2);
Buttons* goButton1 = NULL;
goButton1 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
goButton1->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, 350);
goButton1->setButtonName("Try again!", btmpColor, gFont);
gameOverButtons.pb(goButton1);
Buttons* goButton2 = NULL;
goButton2 = new Buttons(MENU_BUTTON_WIDTH, MENU_BUTTON_HEIGHT);
goButton2->setPosition(SCREEN_WIDTH / 2 - MENU_BUTTON_WIDTH / 2, goButton1->getButtonBox().y + MENU_BUTTON_HEIGHT + 50);
goButton2->setButtonName("Leave...", btmpColor, gFont);
gameOverButtons.pb(goButton2);
//show menu
bool new_p = 1; bool new_g = 1;
string fname = "data.txt";
fstream file(fname);
vector<string> row;
vector<vector<string>> content;
string line, stringId;
if(file.is_open()){
while(getline(file, line)){
row.clear();
stringstream str(line);
while(getline(str, stringId, ' ')){
row.pb(stringId);
}
content.pb(row);
}
file.close();
}
if((int)content.size() > 1){
for(int i = 0; i < stoi(content[1][0]); i++){
clearedLevel.pb(levels[i]);
}
}
int gameState = showMenu(button, gTTitle, gHalloFont, clearedLevel, gFont, gTSmallDialog, gTPreIns,menuMusic, gTBackground, gTMenuButtonsSpriteSheet, gRenderer, menuStart);
if(gameState == -1){
play = 0; isRunning = 0;
}
else if(gameState == 1){
new_p = 0; new_g = 0; curLevelId = stoi(content[1][1]); st_level = stoi(content[1][2]);
}
else{
if(gameState == 0){
curLevelId = 0; clearedLevel.clear();
}
else{
curLevelId = gameState - 2;
}
}
//run game
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(gRenderer);
bool already = 0;
while(play){
SDL_Event event;
bool gameOver = 0; bool won = 0;
SDL_Rect camera = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
bool died = 0;
Timer fps_timer;
if(!already){
lv = levels[curLevelId]; //cout << lv << '\n';
if(!setTiles(tiles, lv)){
play = 0; isRunning = 0;
cout << "Unable to load map!\n";
}
already = 1;
}
else{
klee = new Klee(gKleeSpriteClips[3][0]); //cout << "Fine\n";
if(!new_p){
klee->setState();
//showData();
}
else{
klee->updateState(); updateData(); //showData();
}
if(klee->ins == 0){
int xl = klee->getKleeBox().x + klee->getKleeBox().w + 50;
letter = new Letter(xl, gLetter);
}
if(!new_g){
//cout << coor.size() << ' ' << ground.size() << '\n';
setupData();// showData();
/*for(int i = 0; i < TOTAL_ENEMIES; i++){
for(int j = 0; j < (int)ghost[i].size(); j++){
cout << ghost[i][j]->getEnemyLeftX() << ' ' << ghost[i][j]->getEnemyRightX() << '\n';
}
cout << '\n';
}*/
}
else{
//cout << coor.size() << ' ' << ground.size() << '\n';
klee->updateState(); setGhosts(lv); updateData();
//showData();
}
klee->TOTAL_TILES = tot_tiles;
already = 1;
Mix_PlayMusic(playMusic_fight, -1); bool pause = 0; int pre_ins = -1;
while(isRunning){
if(!fps_timer.isStarted()){
fps_timer.start();
}
int st_fr = SDL_GetTicks();
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
SDL_RenderClear(gRenderer);
gTBackground.render(0, 0, gRenderer);
for(int i = 0; i < tot_tiles; i++){
if(tiles[i]->getType() != -1){
tiles[i]->render(gRenderer, gTypeTiles, camera);
}
}
while(SDL_PollEvent(&event)){
if(event.type == SDL_QUIT){
isRunning = 0; play = 0; break;
}
if(event.type == SDL_KEYDOWN && event.key.repeat == 0){
if(event.key.keysym.sym == SDLK_x){
if(!pause){
Mix_PlayChannel(-1, page, 0);
if(pre_ins == -1){
pre_ins = klee->getKleeBox().x;
}
int gstate = showInstruction(page, gTBackground, gTEndLevelDialog, gTInstr, gRenderer);
if(gstate == 1){
isRunning = 0;
}
klee->update_ins(pre_ins);
pre_ins = -1;
}
}
if(event.key.keysym.sym == SDLK_p){
pause = !pause;
if(pause){
fps_timer.pause();
if(Mix_PausedMusic() == 0){
Mix_PauseMusic();
}
}
else{
fps_timer.unpause();
if(Mix_PausedMusic() == 1){
Mix_ResumeMusic();
}
}
}
}
if(!pause){
klee->handleKleeEvent(event, gKleeSpriteClips, ground, kFeet);
}
}
//cout << tot_tiles << '\n';
if(pause){
SDL_Color pauseColor = {70, 12, 12};
if(!gTPauseText[0].loadFromRenderedText("PAUSE!", pauseColor, gRenderer, gPauseFont1)){
isRunning = 0; play = 0; already = 0; break;
}
else{
gTPauseText[0].render(SCREEN_WIDTH / 2 - gTPauseText[0].getWidth() / 2, SCREEN_HEIGHT / 2 - 60, gRenderer);
}
if(!gTPauseText[1].loadFromRenderedText("Press P to continue", pauseColor, gRenderer, gPauseFont2)){
isRunning = 0; play = 0; already = 0; break;
}
else{
gTPauseText[1].render(SCREEN_WIDTH / 2 - gTPauseText[1].getWidth() / 2, SCREEN_HEIGHT / 2 + 15, gRenderer);
}
}
if(!pause){
for(int i = 0; i < (int)upDown.size(); i++){
is_mv.erase(ground[udId[i]]);
upDown[i]->move(tiles, klee);
ground[udId[i]].fi.fi = upDown[i]->getLx();
ground[udId[i]].fi.se = upDown[i]->getRx();
ground[udId[i]].se = upDown[i]->getBox().y;
is_mv[ground[udId[i]]] = 1;
//cout << udId[i] << ": " << ground[udId[i]].fi.fi << ' ' << ground[udId[i]].fi.se << ' ' << ground[udId[i]].se << '\n';
}
//cout << "----------------------" << '\n';
for(int i = 0; i < (int)leftRight.size(); i++){
is_mv.erase(ground[lrId[i]]);
leftRight[i]->move(tiles, klee);
ground[lrId[i]].fi.fi = leftRight[i]->getBox().x;
ground[lrId[i]].fi.se = leftRight[i]->getBox().x + leftRight[i]->getBox().w;
ground[lrId[i]].se = leftRight[i]->getBox().y;
is_mv[ground[lrId[i]]] = 1;
}
if(!klee->ins){
//if(letter != NULL){
// cout << 2 << '\n';
//}
letter->move();
letter->render(gRenderer, gTLetter, &gLetter);
SDL_Rect kBox = klee->getKleeBox(); SDL_Rect lBox = letter->getBox();
if(checkCollision(kBox, lBox)){
if(pre_ins == -1){
pre_ins = kBox.x;
}
else{
Mix_PlayChannel(-1, page, 0);
int f = showInstruction(page, gTBackground, gTEndLevelDialog, gTInstr, gRenderer);
if(f == 1){
isRunning = 0; play = 0; break;
}
else{
klee->ins = 1;
klee->update_ins(pre_ins); klee->updateState(); updateData();
pre_ins = -1;
}
}
}
}
klee->handleArrowList(sound_q, sound_s, ghost_die, gRenderer, gTArrow, gArrowSpriteClips, gArrowSpriteClipsSize, camera, ghost, gEnemySpriteClips);
klee->move(curLevelId, is_mv, tiles, ground, gKleeSpriteClips, kFeet);
klee->setCamera(curLevelId, camera);
if(!died){
for(int i = 0; i < TOTAL_ENEMIES; i++){
int j = 0;
while(j < (int)ghost[i].size()){
SDL_Rect kBox = klee->getKleeBox();
ghost[i][j]->action(playMusic_fight, stab, ghost_att, kBox, gEnemySpriteClips, gEnemySpriteClipsSize);
klee->updateKleeHealth(player_hurt, ghost[i][j]->getEnemyDamage(), gKleeSpriteClips);
//if(ghost[i][j]->getEnemyDamage() > 0){
//cout << "Hurt: " << klee->getKleeHealth() << '\n';
//}
//cout << "Klee Health: " << klee->getKleeHealth() << '\n';
if(klee->getKleeHealth() <= 0){
died = 1; klee->spriteId = 1; klee->kleeFrame = 0;
SDL_Rect kBox = klee->getKleeBox();
klee->updateKleeBox(kBox, ground, kFeet);
Mix_PlayChannel(-1, die, 0);
break;
}
if(klee->spriteId % 9 == 0 && klee->kleeFrame == 4 * KLEE_ID_FRAME[klee->spriteId % 9]){
Mix_PlayChannel(-1, sound_e, 0);
SDL_Rect dam;
if(klee->spriteId == 0){
dam = {klee->getKleeBox().x, klee->getKleeBox().y - 36, klee->getKleeBox().w + 36, klee->getKleeBox().h + 72};
}
else{
dam = {klee->getKleeBox().x - 36, klee->getKleeBox().y - 36, klee->getKleeBox().w + 36, klee->getKleeBox().h + 72};
}
SDL_Rect eBox = ghost[i][j]->getEnemyBox();
if(checkCollision(dam, eBox)){
//cout << "Ghost" << i << ' ' << j << " - " << "Health: ";
ghost[i][j]->updateHealth(ghost_die, 8, gEnemySpriteClips);
//cout << ghost[i][j]->getHealth() << '\n';
}
}
int fr = ghost[i][j]->frame;
if(ghost[i][j]->spriteId % 6 == 1 && fr == gEnemySpriteClipsSize[ghost[i][j]->type][1] * GHOST_ID_FRAME[ghost[i][j]->type][1] - 1){
//delete this ghost
klee->updateExp(level_up, ghost[i][j]->getExp_val());
Enemy* e = ghost[i].at(j);
ghost[i].erase(ghost[i].begin() + j);
delete e;
e = NULL;
j--;
}
j++;
}
if(died){
break;
}
}
}
//cout << klee->onGround(ground) << ' ' << klee->spriteId << ' ' << klee->kleeFrame << ' ' << klee->getKleeHealth() << ' ';
if((died && klee->kleeFrame == gKleeSpriteClipsSize[1] * KLEE_ID_FRAME[1] - 1)){
gameOver = true;
klee->life--;
}
if(klee->getKleeBox().y > SCREEN_HEIGHT){
Mix_PlayChannel(-1, fall, 0);
gameOver = true; klee->life--;
}
}
if(gameOver){
isRunning = false;
st_level = st_level + fps_timer.getCurTicks();
fps_timer.stop();
}
if(klee->getKleeBox().x + klee->getKleeBox().w >= LEVEL_WIDTH[curLevelId]){
won = true; isRunning = false;
st_level = st_level + fps_timer.getCurTicks();
fps_timer.stop();
}
//cout << klee->spriteId << ' ' << klee->kleeFrame << ' ' << klee->onGround(ground) << '\n';
SDL_Rect* currentClip;
currentClip = &gKleeSpriteClips[klee->spriteId][klee->kleeFrame / KLEE_ID_FRAME[klee->spriteId % 9]];
klee->render(gTKlee[klee->spriteId], gTKleeHb, gTKleeHbBackground, gKleeHbClips, gTKleeExp, gTKleeExpBg, gKleeExpbClips, gRenderer, currentClip, camera);
for(int i = 0; i < TOTAL_ENEMIES; i++){
for(int j = 0; j < (int)ghost[i].size(); j++){
int fr = ghost[i][j]->frame; int sp = ghost[i][j]->spriteId;
SDL_Rect* clip = &gEnemySpriteClips[i][sp][fr / GHOST_ID_FRAME[i][sp % 6]];
ghost[i][j]->render(gTEnemyHb, gTEnemyHbBg, gEnemyHbClips, gTEnemy[i][sp], gRenderer, clip, camera);
}
}
int y_signBox = LEVEL_HEIGHT - gTEndLevelSign.getHeight() - 3 * TILE_HEIGHT;
if(curLevelId == 1){
y_signBox -= TILE_HEIGHT;
}
SDL_Rect signBox = {LEVEL_WIDTH[curLevelId] - gTEndLevelSign.getWidth(), y_signBox, gTEndLevelSign.getWidth(), gTEndLevelSign.getHeight()};
if(checkCollision(camera, signBox)){
gTEndLevelSign.render(LEVEL_WIDTH[curLevelId] - gTEndLevelSign.getWidth() - camera.x - 10, y_signBox - camera.y, gRenderer);
}
int now_time = SDL_GetTicks() - st_fr;
int elasped = fps_timer.getCurTicks();
int real_time = (elasped + st_level) / 1000;
string time_ = "Time: " + to_string(real_time);
SDL_Color titleColor = {255, 255, 255};
if(!gTTime.loadFromRenderedText(time_, titleColor, gRenderer, gFont)){
cout << "Unable to display time\n"; break;
}
else{
gTTime.render(10, 10, gRenderer);
}
if(klee->s_cd){
int scd = klee->s_cd / FRAME_PER_SECOND; string cd = to_string(scd);
if(!gTUltTime.loadFromRenderedText(cd, titleColor, gRenderer, gFont)){
break;
}
else{
gTUltTime.render(10, 40 + gTTime.getHeight(), gRenderer);
gTUlt.render(gTUltTime.getWidth() + 40, 40 + gTTime.getHeight(), gRenderer);
gTUltCD.render(gTUltTime.getWidth() + 40, 40 + gTTime.getHeight(), gRenderer);
}
}
string extp_text = "Exp: ";
if(!gTExpText.loadFromRenderedText(extp_text, titleColor, gRenderer, gFont)){
break;
}
else{
gTExpText.render(SCREEN_WIDTH / 2, 10, gRenderer);
}
string heart_text = "Life: " + to_string(klee->life);
if(!gTExpText.loadFromRenderedText(heart_text, titleColor, gRenderer, gFont)){
break;
}
else{
gTExpText.render(SCREEN_WIDTH / 2, 30 + gTExpText.getHeight(), gRenderer);
}
int frameTime = 1000 / FRAME_PER_SECOND;
if(now_time < frameTime){
int dl = frameTime - now_time;
SDL_Delay(dl);
}
SDL_RenderPresent(gRenderer);
if(!pause){
klee->updateFrame(gKleeSpriteClips, gKleeSpriteClipsSize, ground, gArrowSpriteClips, camera, kFeet);
SDL_Rect kBox = klee->getKleeBox();
for(int i = 0; i < TOTAL_ENEMIES; i++){
for(int j = 0; j < (int)ghost[i].size(); j++){
ghost[i][j]->updateFrame(playMusic_fight, stab, ghost_att, kBox, gEnemySpriteClips, gEnemySpriteClipsSize);
}
}
klee->s_cd = max(0, klee->s_cd - 1);
}
}
if(gameOver){
string title = "Game Over!";
if(klee->life == 0){
title = "You failed!";
//klee->updateState(); updateData(); showData();
int gState = showFail(button, gameOverMusic, title, gTBackground, gTEndLevelDialog, gTFailText, gTMenuButtonsSpriteSheet, gRenderer, gFont, failedButtons);
if(gState == 0){
SDL_RenderClear(gRenderer);
int nxtState = showMenu(button, gTTitle, gHalloFont, clearedLevel, gFont, gTSmallDialog, gTPreIns, menuMusic, gTBackground, gTMenuButtonsSpriteSheet, gRenderer, menuStart);
if(nxtState == -1){
isRunning = 0; play = 0; break;
}
else if(nxtState == 1){
isRunning = 1; gameOver = 0; already = 0; new_p = 0; new_g = 0;
clear(tiles);
}
else{
isRunning = 1; klee->life = 3; already = 0;gameOver = 0; st_level = 0;
if(nxtState == 0){
curLevelId = nxtState; new_p = 1; new_g = 1; clearedLevel.clear();
}
else{
curLevelId = nxtState - 2; new_p = 1; new_g = 1;
}
clear(tiles);
}
}
else{
isRunning = 0; play = 0; break;
}
}
else{
klee->updateState(); updateData(); //showData();
cout << st_level << '\n';
int gState = showGameOver(button, gameOverMusic, title, gTBackground, gTEndLevelDialog, gTLoseText, gTMenuButtonsSpriteSheet, gRenderer, gFont, gameOverButtons);
if(gState == 1){ // backto menu
SDL_RenderClear(gRenderer);
int nxt_state = showMenu(button, gTTitle, gHalloFont, clearedLevel, gFont, gTSmallDialog, gTPreIns, menuMusic, gTBackground, gTMenuButtonsSpriteSheet, gRenderer, menuStart);
if(nxt_state == -1){
isRunning = 0; play = 0; break;
}
else if(nxt_state == 1){
isRunning = 1; already = 0; gameOver = 0; new_p = 0; new_g = 0;
clear(tiles);
}
else{
isRunning = 1; klee->life = 3; already = 0;gameOver = 0; st_level = 0;
if(nxt_state == 0){
curLevelId = 0; new_p = 1; new_g = 1; clearedLevel.clear();
}
else{
curLevelId = nxt_state -2; new_p = 1; new_g = 1;
}
clear(tiles);
}
}
else{
isRunning = 1; gameOver = 0; new_p = 0; new_g = 0; already = 0;
clear(tiles);
}
}
if(klee != NULL){
delete klee; klee = NULL;
}
}
if(won){
string title = "You won!";
bool ck = 0; cout << levels[curLevelId] << "!\n";
for(int i =0; i <(int)clearedLevel.size(); i++){
//cout << clearedLevel[i] << ' ';
if(clearedLevel[i] == levels[curLevelId]){
ck = 1; //cout << clearedLevel[i] << '\n';
break;
}
}
//cout << '\n';
if(!ck){
cout << "F\n";
clearedLevel.pb(levels[curLevelId]);
}
int gState = showClearLevel(button, clearedLevel, wonMusic, title, gTBackground, gTEndLevelDialog, gTWinText, gFont, gTMenuButtonsSpriteSheet, gRenderer, wonButtons);
if(gState == -1){
play = 0; isRunning = 0; break;
}
else if(gState == 0 && curLevelId < 1) {
curLevelId++;
isRunning = 1; won = 0; already = 0;
new_p = 0; new_g = 1;
klee->resetcoor();
klee->updateState(); updateData();
//cout << "Win:\n";
//showData();
clear(tiles);
}
else if(gState == 0 && curLevelId == 1){
isRunning = 1; won = 0; already = 0;
new_p = 0; new_g = 0;
klee->resetcoor(); klee->updateState(); updateData();
clear(tiles);
}
else{
klee->updateState(); updateData(); showData();
int nxt_state = showMenu(button, gTTitle, gHalloFont, clearedLevel, gFont, gTSmallDialog, gTPreIns, menuMusic, gTBackground, gTMenuButtonsSpriteSheet, gRenderer, menuStart);
if(nxt_state == -1){
isRunning = 0; play = 0; break;
}
else if(nxt_state == 1){
isRunning = 1; won = 0; already = 0; new_p = 0; new_g = 0;
clear(tiles);
}
else{
isRunning = 1; won = 0;klee->life = 3; already = 0; st_level = 0;
if(nxt_state == 0){
curLevelId = 0; clearedLevel.clear();
}
else{
curLevelId = nxt_state - 2;
}
new_p = 1; new_g = 1;
clear(tiles);
}
}
if(klee != NULL){
delete klee; klee = NULL;
}
}
}
}
}
close(tiles);
//Destroy window
SDL_DestroyRenderer(gRenderer);
SDL_DestroyWindow(gWindow);
gRenderer = NULL; gWindow = NULL; gFont = NULL;
//Quit SDL subsystems
TTF_Quit();
IMG_Quit();
Mix_Quit();
SDL_Quit();
}
return 0;
}
bool initSDL(){
bool success = true;
if(SDL_Init(SDL_INIT_EVERYTHING) == -1){
cout << "Unable to initialize\n"; success = false;
}
else{
if(!SDL_SetHint( SDL_HINT_RENDER_SCALE_QUALITY, "1" )){
printf( "Warning: Linear texture filtering not enabled!" );
}
//Create window
gWindow = SDL_CreateWindow(WINDOW_TITLE.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
if(gWindow == NULL){
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
success = false;
}
else{
//Get window surface
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED);
if(gRenderer == NULL){
cout << "Could not create renderer\n"; success = false;
}
else{
SDL_SetRenderDrawColor(gRenderer, 0xFF, 0xFF, 0xFF, 0xFF);
//init IMG loading
int imgFlags = IMG_INIT_PNG;
if(!(IMG_Init(imgFlags) && imgFlags)){
cout << "Could not initialize SDL_Image! SDL_image Error: " << IMG_GetError() << '\n';
success = false;
}
if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 ) < 0 ){
cout << "SDL_mixer could not initialize! SDL_mixer Error: " << Mix_GetError() << '\n';
success = false;
}
//init TTF
if(TTF_Init() == -1){
cout << "Could not initialize SDL_TTF! SDL_ttf Error: " << TTF_GetError() << '\n';
success = false;
}
}
}
}
return success;
}
bool loadMedia(){
bool success = true;
if(!gTBackground.loadFromFile("image/png/BG/background_2.jpg", gRenderer)){
cout << "Failed to load background image!"; success = false;
}
if(!gTEndLevelSign.loadFromFile("image/png/Object/Sign_1.png", gRenderer)){
cout << "Failed to load sign!"; success = false;
}
if(!gTSmallDialog.loadFromFile("image/paper/smaller-dialog.png", gRenderer)){
success = false;
}
for(int i = 0; i < 18; i++){
string tmp;
if(i >= 9){
tmp = fileKleeState[i - 9] + "_f";
}
else{
tmp = fileKleeState[i];
}
string fname = fileKlee + "/" + tmp + ".png";
//cout << i << ": " << fname << '\n';
if(!gTKlee[i].loadFromFile(fname, gRenderer)){
cout << "Failed to load character's " << fileKleeState[i] << " state\n"; success = false;
}
//cout << '\n';
}
if(success){
gKleeSpriteClips[0][0] = {31, 64, 41, 64}; gKleeSpriteClips[9][0] = {824, 64, 41, 64}; kFeet[0][0] = mp(2, 5);
gKleeSpriteClips[0][1] = {160, 65, 38, 63}; gKleeSpriteClips[9][1] = {698, 65, 38, 63}; kFeet[0][1] = mp(1, 3);
gKleeSpriteClips[0][2] = {282, 62, 68, 66}; gKleeSpriteClips[9][2] = {545, 62, 68, 66}; kFeet[0][2] = mp(7, 27);
gKleeSpriteClips[0][3] = {405, 45, 84, 83}; gKleeSpriteClips[9][3] = {406, 45, 84, 83}; kFeet[0][3] = mp(12, 38);
gKleeSpriteClips[0][4] = {532, 41, 90, 87}; gKleeSpriteClips[9][4] = {274, 41, 90, 87}; kFeet[0][4] = mp(13, 43);
gKleeSpriteClips[0][5] = {661, 29, 99, 99}; gKleeSpriteClips[9][5] = {136, 29, 99, 99}; kFeet[0][5] = mp(12, 53);
gKleeSpriteClips[0][6] = {795, 62, 72, 66}; gKleeSpriteClips[9][6] = {31, 62, 72, 66}; kFeet[0][6] = mp(6, 32);
gKleeSpriteClipsSize[0] = 7; gKleeSpriteClipsSize[9] = 7;
gKleeSpriteClips[2][0] = {41, 69, 41, 59}; gKleeSpriteClips[11][0] = {429, 69, 42, 59}; kFeet[2][0] = mp(0, 9);
gKleeSpriteClips[2][1] = {166, 69, 40, 59}; gKleeSpriteClips[11][1] = {303, 69, 40, 59}; kFeet[2][1] = mp(0, 8);
gKleeSpriteClips[2][2] = {295, 69, 39, 59}; gKleeSpriteClips[11][2] = {177, 69, 39, 59}; kFeet[2][2] = mp(2, 7);
gKleeSpriteClips[2][3] = {425, 69, 42, 59}; gKleeSpriteClips[11][3] = {44, 69, 42, 59}; kFeet[2][3] = mp(0, 10);
gKleeSpriteClipsSize[2] = 4; gKleeSpriteClipsSize[11] = 4;
gKleeSpriteClips[1][0] = {32, 69, 39, 59}; gKleeSpriteClips[10][0] = {440, 69, 39, 59};
gKleeSpriteClips[1][1] = {159, 72, 40, 56}; gKleeSpriteClips[10][1] = {314, 72, 40, 56};
gKleeSpriteClips[1][2] = {289, 88, 58, 40}; gKleeSpriteClips[10][2] = {166, 88, 58, 40};
gKleeSpriteClips[1][3] = {416, 118, 62, 10}; gKleeSpriteClips[10][3] = {34, 118, 62, 10};
gKleeSpriteClipsSize[1] = 4; gKleeSpriteClipsSize[10] = 4;
gKleeSpriteClips[3][0] = {46, 62, 35, 66}; gKleeSpriteClips[12][0] = {943, 62, 35, 66};
gKleeSpriteClipsSize[3] = 1; gKleeSpriteClipsSize[12] = 1;
gKleeSpriteClips[4][0] = {19, 68, 59, 60}; gKleeSpriteClips[13][0] = {945, 68, 59, 60}; kFeet[4][0] = mp(20, 6);
gKleeSpriteClips[4][1] = {166, 72, 35, 56}; gKleeSpriteClips[13][1] = {823, 72, 35, 56};
gKleeSpriteClips[4][2] = {292, 74, 39, 54}; gKleeSpriteClips[13][2] = {690, 74, 39, 54};
gKleeSpriteClips[4][3] = {428, 57, 41, 63}; gKleeSpriteClips[13][3] = {555, 57, 41, 63}; kFeet[4][3] = mp(3, 12);
gKleeSpriteClips[4][4] = {550, 45, 49, 63}; gKleeSpriteClips[13][4] = {425, 45, 49, 63};
gKleeSpriteClips[4][5] = {678, 53, 67, 72}; gKleeSpriteClips[13][5] = {280, 53, 67, 72}; kFeet[4][5] = mp(33, 25);
gKleeSpriteClips[4][6] = {798, 71, 60, 57}; gKleeSpriteClips[13][6] = {167, 71, 60, 57}; kFeet[4][6] = mp(19, 12);
gKleeSpriteClips[4][7] = {940, 72, 34, 56}; gKleeSpriteClips[13][7] = {51, 72, 34, 56};
gKleeSpriteClipsSize[4] = 8; gKleeSpriteClipsSize[13] = 8;
gKleeSpriteClips[5][0] = {37, 65, 39, 63}; gKleeSpriteClips[14][0] = {692, 65, 39, 63}; kFeet[5][0] = mp(1, 4);
gKleeSpriteClips[5][1] = {163, 65, 47, 63}; gKleeSpriteClips[14][1] = {558, 65, 47, 63}; kFeet[5][1] = mp(3, 10);
gKleeSpriteClips[5][2] = {293, 63, 55, 65}; gKleeSpriteClips[14][2] = {420, 63, 55, 65}; kFeet[5][2] = mp(1, 19);
gKleeSpriteClips[5][3] = {420, 63, 55, 65}; gKleeSpriteClips[14][3] = {292, 63, 55, 65}; kFeet[5][3] = mp(2, 19);
gKleeSpriteClips[5][4] = {550, 65, 54, 63}; gKleeSpriteClips[14][4] = {163, 63, 54, 65}; kFeet[5][4] = mp(2, 19);
gKleeSpriteClips[5][5] = {678, 66, 54, 62}; gKleeSpriteClips[14][5] = {37, 63, 54, 65}; kFeet[5][5] = mp(0, 19);
gKleeSpriteClipsSize[5] = 6; gKleeSpriteClipsSize[14] = 6;
gKleeSpriteClips[6][0] = {32, 65, 40, 63}; gKleeSpriteClips[15][0] = {1976, 65, 40, 63}; kFeet[6][0] = mp(6, 0);
gKleeSpriteClips[6][1] = {163, 65, 44, 63}; gKleeSpriteClips[15][1] = {1841, 65, 44, 63}; kFeet[6][1] = mp(3, 7);
gKleeSpriteClips[6][2] = {293, 63, 60, 65}; gKleeSpriteClips[15][2] = {1695, 63, 60, 65}; kFeet[6][2] = mp(1, 25);
gKleeSpriteClips[6][3] = {422, 63, 60, 65}; gKleeSpriteClips[15][3] = {1567, 63, 60, 65}; kFeet[6][3] = mp(0, 25);
gKleeSpriteClips[6][4] = {549, 63, 61, 65}; gKleeSpriteClips[15][4] = {1438, 63, 61, 65}; kFeet[6][4] = mp(1, 26);
gKleeSpriteClips[6][5] = {677, 63, 62, 65}; gKleeSpriteClips[15][5] = {1309, 63, 62, 65}; kFeet[6][5] = mp(1, 27);
gKleeSpriteClips[6][6] = {805, 63, 63, 65}; gKleeSpriteClips[15][6] = {1180, 63, 63, 65}; kFeet[6][6] = mp(1, 27);
gKleeSpriteClips[6][7] = {933, 63, 58, 65}; gKleeSpriteClips[15][7] = {1064, 63, 58, 65}; kFeet[6][7] = mp(1, 23);
gKleeSpriteClips[6][8] = {1061, 63, 58, 65}; gKleeSpriteClips[15][8] = {929, 63, 58, 65}; kFeet[6][8] = mp(1, 23);
gKleeSpriteClips[6][9] = {1189, 63, 60, 65}; gKleeSpriteClips[15][9] = {799, 63, 60, 65}; kFeet[6][9] = mp(1, 24);
gKleeSpriteClips[6][10] = {1317, 63, 61, 65}; gKleeSpriteClips[15][10] = {670, 63, 61, 65}; kFeet[6][10] = mp(1, 26);
gKleeSpriteClips[6][11] = {1446, 64, 60, 64}; gKleeSpriteClips[15][11] = {542, 64, 60, 64}; kFeet[6][11] = mp(0, 26);
gKleeSpriteClips[6][12] = {1564, 64, 75, 64}; gKleeSpriteClips[15][12] = {409, 64, 75, 64}; kFeet[6][12] = mp(10, 30);
gKleeSpriteClips[6][13] = {1688, 64, 67, 64}; gKleeSpriteClips[15][13] = {293, 64, 67, 64}; kFeet[6][13] = mp(13, 19);
gKleeSpriteClips[6][14] = {1816, 64, 67, 64}; gKleeSpriteClips[15][14] = {165, 64, 67, 64}; kFeet[6][14] = mp(13, 19);
gKleeSpriteClips[6][15] = {1954, 64, 57, 64}; gKleeSpriteClips[15][15] = {37, 64, 57, 64}; kFeet[6][15] = mp(4, 19);
gKleeSpriteClipsSize[6] = 16; gKleeSpriteClipsSize[15] = 16;
gKleeSpriteClips[7][0] = {23, 67, 44, 61}; gKleeSpriteClips[16][0] = {957, 67, 44, 61};
gKleeSpriteClips[7][1] = {143, 66, 54, 62}; gKleeSpriteClips[16][1] = {827, 66, 54, 62};
gKleeSpriteClips[7][2] = {265, 68, 64, 60}; gKleeSpriteClips[16][2] = {695, 68, 64, 60};
gKleeSpriteClips[7][3] = {389, 65, 65, 63}; gKleeSpriteClips[16][3] = {570, 65, 65, 63};
gKleeSpriteClips[7][4] = {530, 65, 50, 63}; gKleeSpriteClips[16][4] = {444, 65, 50, 63};
gKleeSpriteClips[7][5] = {669, 66, 37, 62}; gKleeSpriteClips[16][5] = {319, 66, 37, 62};
gKleeSpriteClips[7][6] = {796, 68, 45, 60}; gKleeSpriteClips[16][6] = {184, 68, 45, 60};
gKleeSpriteClips[7][7] = {919, 67, 43, 61}; gKleeSpriteClips[16][7] = {63, 67, 43, 61};
gKleeSpriteClipsSize[7] = 8; gKleeSpriteClipsSize[16] = 8;
gKleeSpriteClips[8][0] = {49, 62, 31, 66}; gKleeSpriteClips[17][0] = {816, 62, 31, 66}; kFeet[8][0] = mp(5, 11);
gKleeSpriteClips[8][1] = {172, 62, 46, 66}; gKleeSpriteClips[17][1] = {678, 62, 46, 66}; kFeet[8][1] = mp(7, 16);
gKleeSpriteClips[8][2] = {289, 62, 43, 66}; gKleeSpriteClips[17][2] = {544, 62, 43, 66}; kFeet[8][2] = mp(8, 8);
gKleeSpriteClips[8][3] = {422, 62, 42, 66}; gKleeSpriteClips[17][3] = {432, 62, 42, 66}; kFeet[8][3] = mp(13, 13);
gKleeSpriteClips[8][4] = {554, 62, 35, 66}; gKleeSpriteClips[17][4] = {307, 62, 35, 66}; kFeet[8][4] = mp(12, 11);
gKleeSpriteClips[8][5] = {688, 62, 26, 66}; gKleeSpriteClips[17][5] = {182, 62, 26, 66}; kFeet[8][15] = mp(4, 0);
gKleeSpriteClips[8][6] = {817, 62, 29, 66}; gKleeSpriteClips[17][6] = {50, 62, 29, 66}; kFeet[8][16] = mp(4, 3);
gKleeSpriteClipsSize[8] = 7; gKleeSpriteClipsSize[17] = 7;
}
if(!gTKleeHbBackground.loadFromFile("image/characters/Healthbar/Healthbar DARK.png", gRenderer)){
cout << "Failed to render healthbar background!\n"; success = false;
}
if(!gTKleeHb.loadFromFile("image/characters/Healthbar/Healthbar DARK.png", gRenderer)){
cout << "Failed to render healthbar!\n"; success = false;
}
if(!gTKleeExpBg.loadFromFile("image/characters/Healthbar/expbar.png", gRenderer)){
cout << "Failed to render expbar background!\n"; success = false;
}
if(!gTKleeExp.loadFromFile("image/characters/Healthbar/expbar.png", gRenderer)){
cout << "Failed to render expbar!\n"; success = false;
}
if(!gTEnemyHbBg.loadFromFile("image/characters/Healthbar/enemybar.png", gRenderer)){
cout << "Failed to render ghost's healthbar\n";
success = false;
}
//cout << 5 << '\n';
if(!gTEnemyHb.loadFromFile("image/characters/Healthbar/enemybar.png", gRenderer)){
success = false;
}
if(success){
gKleeHbClips[0] = {9, 94, 76, 18}; //background klee health
gKleeHbClips[1] = {28, 90, 56, 4};
gKleeExpbClips[0] = {18, 18, 262, 30}; //background exp
gKleeExpbClips[1] = {18, 52, 262, 30};
gEnemyHbClips[0] = {40, 72, 66, 7};
gEnemyHbClips[1] = {40, 100, 66, 7};
}
if(!gTUlt.loadFromFile("image/characters/Wanderer Magican/Charge_1_cd.png", gRenderer)){
success = false;
}
if(!gTUltCD.loadFromFile("image/characters/Wanderer Magican/no_s.png", gRenderer)){
success = false;
}
for(int i = 0; i < 6; i++){
string tmp;
if(i == 2 || i == 5){
continue;
}
if(i < 2){
tmp = fileArrow[i];
}
else{
tmp = fileArrow[i - 3] + "_f";
}
//cout << "image/characters/Wanderer Magican";// << '/' << tmp << ".png" << '\n';
string fname = "image/characters/Wanderer Magican/" + tmp + ".png";
//cout << i << ": " << fname << '\t';
if(!gTArrow[i].loadFromFile(fname, gRenderer)){
cout << "Failed to load arrow!\n"; success = false;
}
}
if(success){
gArrowSpriteClips[0][0] = {26, 54, 30, 18}; gArrowSpriteClips[3][0] = {520, 54, 30, 18};
gArrowSpriteClips[0][1] = {90, 54, 30, 18}; gArrowSpriteClips[3][1] = {456, 54, 30, 18};
gArrowSpriteClips[0][2] = {152, 56, 32, 14}; gArrowSpriteClips[3][2] = {392, 56, 32, 14};
gArrowSpriteClips[0][3] = {211, 56, 37, 15}; gArrowSpriteClips[3][3] = {328, 56, 37, 15};
gArrowSpriteClips[0][4] = {278, 56, 34, 15}; gArrowSpriteClips[3][4] = {264, 56, 34, 15};
gArrowSpriteClips[0][5] = {412, 46, 27, 42}; gArrowSpriteClips[3][5] = {200, 46, 27, 42};
gArrowSpriteClips[0][6] = {462, 42, 31, 46}; gArrowSpriteClips[3][6] = {83, 42, 31, 46};
gArrowSpriteClips[0][7] = {510, 47, 43, 39}; gArrowSpriteClips[3][7] = {23, 47, 43, 49};
gArrowSpriteClipsSize[0] = 8; gArrowSpriteClipsSize[3] = 8;
gArrowSpriteClips[1][0] = {96, 61, 16, 6}; gArrowSpriteClips[4][0] = {272, 61, 16, 6};
gArrowSpriteClips[1][1] = {154, 61, 23, 5}; gArrowSpriteClips[4][1] = {207, 61, 23, 5};
gArrowSpriteClips[1][2] = {214, 61, 27, 5}; gArrowSpriteClips[4][2] = {143, 61, 27, 5};
gArrowSpriteClips[1][3] = {278, 61, 27, 5}; gArrowSpriteClips[4][3] = {79, 61, 27, 5};
gArrowSpriteClips[1][4] = {341, 61, 28, 5}; gArrowSpriteClips[4][4] = {15, 61, 28, 5};
gArrowSpriteClipsSize[1] = 5; gArrowSpriteClipsSize[4] = 5;
}
for(int i = 0; i < TOTAL_ENEMIES; i++){
for(int j = 0; j < 12; j++){
string tmp;
if(j < 6){
if(i == 0){
tmp = fileGhost0[j];
}
else{
tmp = fileGhost1[j];
}
}
else{
if(i == 0) tmp = fileGhost0[j - 6] + "_f";
else tmp = fileGhost1[j - 6] + "_f";
}
string fname = "image/characters/" + fileGhost[i] + "/" + tmp + ".png";
//cout << i << ' ' << j << ": " << fname << '\n';
if(!gTEnemy[i][j].loadFromFile(fname, gRenderer)){
cout << "Failed to load " << fileGhost[i] << "'s " << tmp << " state\n"; success = false;
}
}
}
if(success){
gEnemySpriteClips[0][0][0].w = 48;
gEnemySpriteClips[0][0][1].w = 30;
gEnemySpriteClips[0][0][2].w = 50;
gEnemySpriteClips[0][0][3].w = 42;
for(int i = 0; i < 4; i++){
gEnemySpriteClips[0][0][i].x = i * 127 + 55;
gEnemySpriteClips[0][0][i].y = 57;
gEnemySpriteClips[0][0][i].h = 71;
}
gEnemySpriteClipsSize[0][0] = 4;
for(int i = 0; i < 6; i++){
gEnemySpriteClips[0][1][i].x = i * 128 + 42;
gEnemySpriteClips[0][1][i].w = 47;
gEnemySpriteClips[0][1][i].h = 68;
gEnemySpriteClips[0][1][i].y = 57;
}
gEnemySpriteClipsSize[0][1] = 6;
for(int i = 0; i < 3; i++){
gEnemySpriteClips[0][2][i].x = i * 125 + 46;
gEnemySpriteClips[0][2][i].y = 57;
gEnemySpriteClips[0][2][i].w = 34;
gEnemySpriteClips[0][2][i].h = 68;
}
gEnemySpriteClipsSize[0][2] = 3;
for(int i = 0; i < 7; i++){
gEnemySpriteClips[0][3][i].x = i * 128 + 35; gEnemySpriteClips[0][4][i].x = i * 128 + 53;
gEnemySpriteClips[0][3][i].y = 59; gEnemySpriteClips[0][4][i].y = 59;
gEnemySpriteClips[0][3][i].h = 69; gEnemySpriteClips[0][4][i].h = 71;
gEnemySpriteClips[0][3][i].w = 40; gEnemySpriteClips[0][4][i].w = 28;
if(i == 6) gEnemySpriteClips[0][3][i].w += 4;
gEnemySpriteClips[0][5][i].x = i * 127 + 54;
gEnemySpriteClips[0][5][i].y = 57;
gEnemySpriteClips[0][5][i].w = 24;
gEnemySpriteClips[0][5][i].h = 71;
}
for(int i = 3; i <= 5; i++){
gEnemySpriteClipsSize[0][i] = 7;
}
gEnemySpriteClips[1][0][0].w = 56;
gEnemySpriteClips[1][0][1].w = 64;
gEnemySpriteClips[1][0][2].w = 65;
gEnemySpriteClips[1][0][3].w = 72;
gEnemySpriteClips[1][0][4].w = 61;
gEnemySpriteClips[1][0][5].w = 61;
gEnemySpriteClips[1][0][6].w = 56;
for(int i = 0; i < 7; i++){
gEnemySpriteClips[1][0][i].x = i * 125 + 35;
gEnemySpriteClips[1][0][i].y = 56;
gEnemySpriteClips[1][0][i].h = 71;
}
gEnemySpriteClipsSize[1][0] = 7;
for(int i = 0; i < 7; i++){
gEnemySpriteClips[1][1][i].x = i * 128 + 35;
gEnemySpriteClips[1][1][i].y = 58;
gEnemySpriteClips[1][1][i].h = 70;
gEnemySpriteClips[1][1][i].w = 60;
}
gEnemySpriteClipsSize[1][1] = 7;
gEnemySpriteClips[1][2][0].w = 53; gEnemySpriteClips[1][2][1].w = 60; gEnemySpriteClips[1][2][2].w = 58;