Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Skip serial and nick checks in DEBUG mode #3908

Open
1 task done
FileEX opened this issue Dec 26, 2024 · 0 comments
Open
1 task done

Skip serial and nick checks in DEBUG mode #3908

FileEX opened this issue Dec 26, 2024 · 0 comments
Labels
enhancement New feature or request

Comments

@FileEX
Copy link
Contributor

FileEX commented Dec 26, 2024

Is your feature request related to a problem? Please describe.

I think it would be useful to skip checking whether a nickname or serial is already in use in DEBUG mode. The issue is that during testing or debugging crashes, when MTA crashes, the player is still considered to be on the server. Sometimes the player count shows 0, sometimes 1, but in reality, the server is empty. It's very frustrating to have to kick a ghost player on a local server after every crash just to be able to join. Until now, it was somewhat bearable because it didn't always happen, but after adding serial checks, it has become extremely annoying

Image

Describe the solution you'd like

I'd like to work on crashes faster without having to kick the ghost player after every crash

Describe alternatives you've considered

No response

Additional context

No response

Security Policy

  • I have read and understood the Security Policy and this issue is not about a cheat or security vulnerability.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant