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Merge pull request xbmc#6169 from koying/adddroiddeinterlace
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/* | ||
* Copyright (C) 2010-2013 Team XBMC | ||
* http://xbmc.org | ||
* | ||
* This Program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; either version 2, or (at your option) | ||
* any later version. | ||
* | ||
* This Program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with XBMC; see the file COPYING. If not, see | ||
* <http://www.gnu.org/licenses/>. | ||
* | ||
*/ | ||
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precision highp float; | ||
uniform sampler2D m_samp0; | ||
uniform sampler2D m_samp1; | ||
varying vec4 m_cord0; | ||
varying vec4 m_cord1; | ||
varying lowp vec4 m_colour; | ||
uniform int m_method; | ||
uniform int m_field; | ||
uniform float m_step; | ||
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uniform float m_brightness; | ||
uniform float m_contrast; | ||
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void main () | ||
{ | ||
vec2 source; | ||
source = m_cord0.xy; | ||
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float temp1 = mod(source.y, 2.0*m_step); | ||
float temp2 = source.y - temp1; | ||
source.y = temp2 + m_step/2.0 - float(m_field)*m_step; | ||
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// Blend missing line | ||
vec2 below; | ||
float bstep = step(m_step, temp1); | ||
below.x = source.x; | ||
below.y = source.y + (2.0*m_step*bstep); | ||
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vec4 color = mix(texture2D(m_samp0, source), texture2D(m_samp0, below), 0.5); | ||
color = color * m_contrast; | ||
color = color + m_brightness; | ||
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gl_FragColor.rgba = color; | ||
} |
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/* | ||
* Copyright (C) 2010-2013 Team XBMC | ||
* http://xbmc.org | ||
* | ||
* This Program is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation; either version 2, or (at your option) | ||
* any later version. | ||
* | ||
* This Program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with XBMC; see the file COPYING. If not, see | ||
* <http://www.gnu.org/licenses/>. | ||
* | ||
*/ | ||
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#extension GL_OES_EGL_image_external : require | ||
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precision highp float; | ||
uniform samplerExternalOES m_samp0; | ||
uniform samplerExternalOES m_samp1; | ||
varying vec4 m_cord0; | ||
varying vec4 m_cord1; | ||
varying lowp vec4 m_colour; | ||
uniform int m_method; | ||
uniform int m_field; | ||
uniform float m_step; | ||
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uniform float m_brightness; | ||
uniform float m_contrast; | ||
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void main () | ||
{ | ||
vec2 source; | ||
source = m_cord0.xy; | ||
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float temp1 = mod(source.y, 2.0*m_step); | ||
float temp2 = source.y - temp1; | ||
source.y = temp2 + m_step/2.0 - float(m_field)*m_step; | ||
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// Blend missing line | ||
vec2 below; | ||
float bstep = step(m_step, temp1); | ||
below.x = source.x; | ||
below.y = source.y + (2.0*m_step*bstep); | ||
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vec4 color = mix(texture2D(m_samp0, source), texture2D(m_samp0, below), 0.5); | ||
color = color * m_contrast; | ||
color = color + m_brightness; | ||
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gl_FragColor.rgba = color; | ||
} |
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