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How to get DepthTexture of the GaussianSplats? #400
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Haven't used composer myself (yet), @jordaneast1 did in #271 |
Thanks for your reply I do not care the way to get the depthtexture Have you have any idea about that? |
#372 "the splats do not render to the depth buffer (as is typical with transparent objects)" (@mkkellogg ) |
But I think the depth sort works well |
"You definitely have to be careful with post-processing effects, especially when they depend on depth buffer data; they're not a one-size-fits-all solution. The issue with combining splats and post-processing results is that the splats are always rendered as transparent objects (no depth-buffer data) and if the results of the post-processing are also transparent, then there will be no way to guarantee proper rendering order (because of the lack of depth buffer data)." #178 (@mkkellogg ) |
Thanks for your contribution!
i am trying to render the depth of the Splats to the screen;
i use the postprocess of the threejs like this
and then i add this pass to the composer
but the result of depth just show the cube i created


how can i get the DepthTexture of the splat? Thanks
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