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This repository has been archived by the owner on Nov 16, 2024. It is now read-only.
I tried implementing your fix but Persistence still isn't working. As soon as I restart the App on my Hololens2 everything resets. I have the WLT Debug options turned on so I can see that the Anchors are being created as I move around.
Unfortunately I'm unable to debug because the Hololens2 is from my University and I'm developing and building from my Home Workstation. Any further Ideas?
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With at least unity 2021.3.6, OpenXR with mixedreality openxr 1.10 and worldlockingtools 1.5.9 and master, compiled in UWP64 for hololens 2.
The persistance of the anchor does not work, and
WorldLockingManager.GetInstance().AnchorManager.SupportsPersistence
isfalse
To make it works, simply change the line
225
of fileWorldLocking.Core/Scripts/XR/AnchorManagerXR.cs
from :
to:
(juste remove a space !!!)
The effective name of activeLoader is
OpenXRLoader
as shown in logs :It will be great if this can be corrected in the master !!!
the issue is also described here: https://forum.unity.com/threads/hololens-2-persist-anchors-with-world-locking-tools.1406428/
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