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On the team select screen the character portraits should be rendered on top of the level selection slider, not below.
The text was updated successfully, but these errors were encountered:
This also happens in no$gba. In the sprite viewer the 'X' spirtes indeed have priority over the character portraits.
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On the team select screen the character portraits should be rendered on top of the level selection slider, not below.
The text was updated successfully, but these errors were encountered: