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I would like to see a whitelist in the generators config for blocks that are sky or that simulate sky such as the skyweave block from ars nouveau.
Solar panels should work properly as long as there is unbroken Line-Of-Sight to sky or a whitelisted "sky" block
Describe alternatives you've considered
The only alternative I can think of would be to not have such a feature, meaning solar panels can only work aboveground as is the current behavior.
Edit: An alternative mechanism would be to introduce a tag that can be applied to items that are to be treated as sky, instead of specifying a config based whitelist. These two solutions are not mutually exclusive.
Additional context
No response
The text was updated successfully, but these errors were encountered:
I am unsure about this. Namely because we just use vanilla's BlockAndTintGetter#canSeeSky method. So part of me feels like if they want to make it so that their block is treated as sky by other mods, they should adjust how that method works to return true as appropriate.
In that case I can open a ticket on their github and link it here. However that does limit people's ability to tweak via datapack, such as to use "radiation sources" or whatever nonsense makes sense to the pack.
Describe the feature you'd like
I would like to see a whitelist in the generators config for blocks that are sky or that simulate sky such as the skyweave block from ars nouveau.
Solar panels should work properly as long as there is unbroken Line-Of-Sight to sky or a whitelisted "sky" block
Describe alternatives you've considered
The only alternative I can think of would be to not have such a feature, meaning solar panels can only work aboveground as is the current behavior.
Edit: An alternative mechanism would be to introduce a tag that can be applied to items that are to be treated as sky, instead of specifying a config based whitelist. These two solutions are not mutually exclusive.
Additional context
No response
The text was updated successfully, but these errors were encountered: