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pathFinder.js
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function pathFinder(maze) {
// Your code here
let start = maze[0][0];
let end = maze[maze.length - 1][maze.length - 1];
let path = [];
let visited = [];
let queue = [];
let current = start;
let neighbors = [];
let neighbor = null;
let i = 0;
let j = 0;
let k = 0;
let l = 0;
let m = 0;
let n = 0;
let o = 0;
let p = 0;
let q = 0;
let r = 0;
let s = 0;
let t = 0;
let u = 0;
let v = 0;
let w = 0;
let x = 0;
let y = 0;
let z = 0;
let aa = 0;
let ab = 0;
let ac = 0;
let ad = 0;
let ae = 0;
let af = 0;
let ag = 0;
let ah = 0;
let ai = 0;
let aj = 0;
let ak = 0;
let al = 0;
let am = 0;
let an = 0;
let ao = 0;
let ap = 0;
// Add start to queue
queue.push(start);
// While queue is not empty
while (queue.length > 0) {
// Dequeue current
current = queue.shift();
// If current is end, return path
if (current === end) {
return path;
}
// If current is not visited
if (!visited.includes(current)) {
// Add current to visited
visited.push(current);
// Get neighbors
neighbors = getNeighbors(current, maze);
// For each neighbor
for (i = 0; i < neighbors.length; i++) {
// Add neighbor to queue
queue.push(neighbors[i]);
// Add neighbor to path
path.push(neighbors[i]);
// Add current to path
path.push(current);
}
}
}
// Return path
return path;
// Get neighbors
function getNeighbors(current, maze) {
// Get current position
for (j = 0; j < maze.length; j++) {
for (k = 0; k < maze[j].length; k++) {
if (maze[j][k] === current) {
l = j;
m = k;
}
}
}
// Get neighbors
for (n = 0; n < maze.length; n++) {
for (o = 0; o < maze[n].length; o++) {
if (n === l && o === m - 1) {
neighbor = maze[n][o];
neighbors.push(neighbor);
}
if (n === l && o === m + 1) {
neighbor = maze[n][o];
neighbors.push(neighbor);
}
if (n === l - 1 && o === m) {
neighbor = maze[n][o];
neighbors.push(neighbor);
}
if (n === l + 1 && o === m) {
neighbor = maze[n][o];
neighbors.push(neighbor);
}
}
}
// Return neighbors
return neighbors;
}
}