Some basic UE C++ Windows clipboard functions exposed to Blueprints!
- Does Clipboard Content Contain: Checks if the clipboard content includes a specific substring.
- Set Clipboard Content: Sets text content to the clipboard.
- Get Clipboard Content: Retrieves the current text from the clipboard.
- Get Clipboard Format: Returns the format of the current clipboard content.
- Clear Clipboard: Clears all data from the clipboard.
- Is Clipboard Empty: Checks if the clipboard is empty.
I made this in UE4.27, but it should work in UE5 with no issues I think... Only for Windows!