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It is not an issue per se, but I think the FOV set here is in degrees, whereas glm::perspective expects a FOV in radian here. Interestingly, it does not have a huge effect on the rendering. Yet the values of the projection matrix P are wrong should anyone would like to use them. Thought that could be useful.
Best,
Antoine
The text was updated successfully, but these errors were encountered:
Hi,
It is not an issue per se, but I think the FOV set here is in degrees, whereas
glm::perspective
expects a FOV in radian here. Interestingly, it does not have a huge effect on the rendering. Yet the values of the projection matrixP
are wrong should anyone would like to use them. Thought that could be useful.Best,
Antoine
The text was updated successfully, but these errors were encountered: