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Pushing a Character Map does not Update Pivot Points or Transform #77

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Xestrada opened this issue Mar 16, 2017 · 2 comments
Open

Pushing a Character Map does not Update Pivot Points or Transform #77

Xestrada opened this issue Mar 16, 2017 · 2 comments
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@Xestrada
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When pushing a character Map in Unity it seems pivot points from Spriter are not applied, so if I am replacing a Sprite with another one that has a different pivot point then the plugin will simply replace the sprite without changing it's position. Is there any way to fix this or will I have to draw character maps that have exact pivot points.

Original Sprite Pivot Point
screenshot 44

Replacement Sprite and Pivot Point
screenshot 45

How it looks in spriter
screenshot 46

How it appears in Unity
screenshot 47

@loodakrawa
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Hey, this looks like a bug. Thanks for reporting.

I think I know what the issue is but just to confirm - do you set any pivot points in animations themselves or just directly on sprites?

@loodakrawa loodakrawa added the bug label Mar 22, 2017
@Xestrada
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Xestrada commented Apr 3, 2017

I set the new pivot points on the sprites themselves in Spriter.

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