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Essentially yes. I was planning to add something similar to the core library to have the functionality in the Monogame plugin as well. I'll look into this more when you finish SpriterDotNetMecanim to make everything more seamlessly integrated.
Extrapolating from this, if state machines were part of the core library, then the AnimatorController could just link its own state machines to the SpriterDotNet state machines directly, and cut out the middle man.
It would be kinda like how the SpriterAnimator is extended to UnitySpriterAnimator, and then loaded into a Monobehaviour, you could have some sort of SpriterAnimatorState, which can be extended and then loaded into a StateMachineBehaviour.
Add support for state machine driven animations
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