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1.) Create a new MonoGame project (Desktop, or GL).
2.) Build & Run the project, observe that it works, and you see the iconic cornflower blue MonoGame window.
3.) Close the app, and return to Visual Studio.
4.) Add the Spriter.MonoGame NuGet package.
5.) Build & Run the project, observe that it crashes in the constructor on the line that reads Content.RootDirectory = "Content"; with a NullReferenceException, and that the Content object is null.
The text was updated successfully, but these errors were encountered:
Reproduction Steps:
1.) Create a new MonoGame project (Desktop, or GL).
2.) Build & Run the project, observe that it works, and you see the iconic cornflower blue MonoGame window.
3.) Close the app, and return to Visual Studio.
4.) Add the Spriter.MonoGame NuGet package.
5.) Build & Run the project, observe that it crashes in the constructor on the line that reads
Content.RootDirectory = "Content";
with aNullReferenceException
, and that theContent
object isnull
.The text was updated successfully, but these errors were encountered: