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menu.go
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package main
import (
"encoding/json"
"image"
"io/ioutil"
"log"
"github.com/hajimehoshi/ebiten/v2"
)
type MenuInfo struct {
ExoDone [globalNumExo]bool
ExoTried [globalNumExo]int
}
func (m *MenuInfo) init(saveFile string) {
b, err := ioutil.ReadFile(saveFile)
if err != nil {
return
}
err = json.Unmarshal(b, &m)
if err != nil {
log.Panic("Impossible de récupérer les données du fichier ", saveFile)
}
}
func (m *MenuInfo) save(saveFile string) {
b, err := json.Marshal(*m)
if err != nil {
log.Panic("Impossible de préparer les données pour écriture dans le fichier ", saveFile)
}
err = ioutil.WriteFile(saveFile, b, 0644)
if err != nil {
log.Panic("Impossible d'écrire les données dans le fichier ", saveFile)
}
log.Print("Les données ont été enregistrées dans le fichier ", saveFile)
}
const (
menuColumns = 6
menuSpace = 10
menuWidth = menuColumns*menuSpriteSide + (menuColumns-1)*menuSpace
menuHeight = (globalNumExo/menuColumns+1)*(menuSpriteSide+menuSpace) - menuSpace
menuXPos = (windowWidth - menuWidth) / 2
menuYPos = 300
menuTitleSpace = 75
)
func (g *game) drawMenu(screen *ebiten.Image, selectedEx int) {
screen.DrawImage(generalTitleImage, &ebiten.DrawImageOptions{})
for i := 0; i < globalNumExo; i++ {
sprite := menuExSubimage
if g.menu.ExoDone[i] {
sprite = menuExDoneSubimage
}
if i == selectedEx {
if g.menu.ExoDone[i] {
sprite = menuExDoneSelectedSubimage
} else {
sprite = menuExSelectedSubimage
}
}
options := ebiten.DrawImageOptions{}
xshift := menuXPos + (i%menuColumns)*(menuSpriteSide+menuSpace)
yshift := menuYPos + (i/menuColumns)*(menuSpriteSide+menuSpace)
options.GeoM.Translate(float64(xshift), float64(yshift))
screen.DrawImage(
menuElementsImage.SubImage(sprite).(*ebiten.Image),
&options,
)
if g.menu.ExoDone[i] {
screen.DrawImage(
menuElementsImage.SubImage(menuDoneMarkSubimage).(*ebiten.Image),
&options,
)
}
}
g.menu.drawSelectedEx(screen, selectedEx)
}
func (m *MenuInfo) drawSelectedEx(screen *ebiten.Image, sel int) {
if sel >= 0 && sel < globalNumExo {
var xsize, ysize int
titleImage := getExTitlePerNum(sel)
if titleImage != nil {
xsize, ysize = titleImage.Size()
options := ebiten.DrawImageOptions{}
options.GeoM.Translate(float64(menuXPos), float64(menuYPos+menuHeight+menuTitleSpace))
screen.DrawImage(
titleImage,
&options,
)
}
options := ebiten.DrawImageOptions{}
options.GeoM.Translate(float64((windowWidth-xsize)/2+menuTitleSpace), float64(menuYPos+menuHeight+ysize+menuTitleSpace))
screen.DrawImage(
menuElementsImage.SubImage(menuTriesText).(*ebiten.Image),
&options,
)
tries := m.ExoTried[sel]
digits := make([]int, 0)
if tries == 0 {
digits = append(digits, 0)
}
for tries > 0 {
digits = append(digits, tries%10)
tries = tries / 10
}
options.GeoM.Translate(float64(menuSpriteSide)+10, 0)
for i := len(digits) - 1; i >= 0; i-- {
digitSubimage := image.Rect((digits[i]%6)*spriteSide, menuSpriteSide+(digits[i]/6)*spriteSide, (digits[i]%6+1)*spriteSide, menuSpriteSide+(digits[i]/6+1)*spriteSide)
screen.DrawImage(
menuElementsImage.SubImage(digitSubimage).(*ebiten.Image),
&options,
)
options.GeoM.Translate(float64(spriteSide/3), 0)
}
options = ebiten.DrawImageOptions{}
options.GeoM.Translate(float64((windowWidth-xsize)/2+menuTitleSpace), float64(menuYPos+menuHeight+ysize+menuTitleSpace+menuSpriteSide/2))
screen.DrawImage(
menuElementsImage.SubImage(menuDoneText).(*ebiten.Image),
&options,
)
options.GeoM.Translate(float64(menuSpriteSide), 0)
sprite := nonImage
if m.ExoDone[sel] {
sprite = ouiImage
}
screen.DrawImage(
sprite,
&options,
)
}
}
func (g *game) checkAboveMenuEx(x, y int) int {
if x > menuXPos && x < menuWidth+menuXPos {
if y > menuYPos && y < menuHeight+menuYPos {
return (x-menuXPos)/(menuSpriteSide+menuSpace) + ((y-menuYPos)/(menuSpriteSide+menuSpace))*menuColumns
}
}
return -1
}
func (g *game) getNextUndoneID(lastID int) int {
resID := lastID
for i := 0; i < globalNumExo; i++ {
resID = (resID + 1) % globalNumExo
if !g.menu.ExoDone[resID] {
return resID
}
}
return -1
}