-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathgenerators.go
191 lines (169 loc) · 4.37 KB
/
generators.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
package main
import (
"math/rand"
)
// Build a connected graph and returns it
// the graph and the adjacency matrix are linked
// don't care about positions
// forbids edge (from, to)
func (g *graph) genConnectedGraph(numNodes, minEdges, maxEdges, noFrom, noTo int) {
if minEdges < numNodes-1 {
minEdges = numNodes - 1
}
g.makeEmptyGraph(numNodes)
g.linkMatrGraph = true
// Ensure that the graph is connected
notConnectedNodes := make([]int, numNodes)
for i := range notConnectedNodes {
notConnectedNodes[i] = i
}
rand.Shuffle(numNodes, func(i, j int) {
notConnectedNodes[i], notConnectedNodes[j] = notConnectedNodes[j], notConnectedNodes[i]
})
if notConnectedNodes[0] != noFrom || notConnectedNodes[1] != noTo {
g.addEdge(notConnectedNodes[0], notConnectedNodes[1])
} else {
g.addEdge(notConnectedNodes[1], notConnectedNodes[0])
}
for i := 2; i < numNodes; i++ {
currentNode := rand.Intn(i)
nodeOrder := rand.Intn(2)
if (nodeOrder == 0 && (notConnectedNodes[currentNode] != noFrom || notConnectedNodes[i] != noTo)) ||
(notConnectedNodes[i] == noFrom && notConnectedNodes[currentNode] == noTo) {
g.addEdge(notConnectedNodes[currentNode], notConnectedNodes[i])
} else {
g.addEdge(notConnectedNodes[i], notConnectedNodes[currentNode])
}
}
// Add a few more edges if needed
edgesAdded := numNodes - 1
edgesNeeded := rand.Intn(maxEdges-minEdges+1) + minEdges - edgesAdded
edgesPossible := numNodes*numNodes - edgesAdded
if noFrom >= 0 && noTo >= 0 {
edgesPossible--
}
if edgesNeeded > edgesPossible {
edgesNeeded = edgesPossible
}
for edgesNeeded > 0 {
nextEdgeNumber := rand.Intn(edgesPossible) + 1
edgesLoop:
for i := range g.edges {
for j, v := range g.edges[i] {
if v == 0 && (i != noFrom || j != noTo) {
nextEdgeNumber--
if nextEdgeNumber == 0 {
g.addEdge(i, j)
break edgesLoop
}
}
}
}
edgesAdded++
edgesPossible--
edgesNeeded--
}
// Prepare draw order
g.nodesDrawOrder = make([]int, numNodes)
for i := range g.nodesDrawOrder {
g.nodesDrawOrder[i] = i
}
}
func (g *graph) makeEmptyGraph(numNodes int) {
g.nodes = make([]node, numNodes)
g.edges = make([][]int, numNodes)
for i := range g.edges {
g.edges[i] = make([]int, numNodes)
}
g.adjMatr = make([][]int, numNodes)
for i := range g.adjMatr {
g.adjMatr[i] = make([]int, numNodes)
}
g.successorsList = make([][]int, numNodes)
}
// Build a tree and returns it
// the graph and the adjacency matrix are linked
// don't care about positions
func (g *graph) genTree(numNodes int) {
g.makeEmptyGraph(numNodes)
g.linkMatrGraph = true
notConnectedNodes := make([]int, numNodes)
for i := range notConnectedNodes {
notConnectedNodes[i] = i
}
rand.Shuffle(numNodes, func(i, j int) {
notConnectedNodes[i], notConnectedNodes[j] = notConnectedNodes[j], notConnectedNodes[i]
})
g.addEdge(notConnectedNodes[0], notConnectedNodes[1])
for i := 2; i < numNodes; i++ {
currentNode := rand.Intn(i)
g.addEdge(notConnectedNodes[currentNode], notConnectedNodes[i])
}
// Prepare draw order
g.nodesDrawOrder = make([]int, numNodes)
for i := range g.nodesDrawOrder {
g.nodesDrawOrder[i] = i
}
}
// Transform a tree into a graph
// which is not a tree, but almost
func (g *graph) demakeTree() {
numNodes := len(g.edges)
// find the root
root := -1
for j := 0; root < 0; j++ {
inEdges := 0
for i := 0; i < numNodes; i++ {
if g.edges[i][j] > 0 {
inEdges++
}
}
if inEdges == 0 {
root = j
}
}
// count edges going out of root
outRoot := 0
for j := 0; j < numNodes; j++ {
if g.edges[root][j] > 0 {
outRoot++
}
}
numEdges := numNodes - 1
numReversableEdges := numEdges - outRoot
numMissingEdges := numNodes*numNodes - numEdges
g.linkMatrGraph = true
// either reverse an edge or add an edge
if rand.Intn(2) == 0 && numReversableEdges > 0 {
// reverse
edgeNum := rand.Intn(numReversableEdges) + 1
for i := 0; i < len(g.edges); i++ {
if i != root {
for j := 0; j < len(g.edges[i]); j++ {
if g.edges[i][j] > 0 {
edgeNum--
if edgeNum <= 0 {
g.removeEdge(i, j)
g.addEdge(j, i)
return
}
}
}
}
}
} else {
// add
edgeNum := rand.Intn(numMissingEdges) + 1
for i := 0; i < len(g.edges); i++ {
for j := 0; j < len(g.edges[i]); j++ {
if g.edges[i][j] <= 0 {
edgeNum--
if edgeNum <= 0 {
g.addEdge(i, j)
return
}
}
}
}
}
}