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ScreenCapture.h
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#pragma once
#include "AssignDialog.h"
#include <QtGui>
#include <QtWidgets>
#include <vector>
#include <queue>
using namespace std;
struct MyWindow
{
HWND hwnd;
QRect rect;
QString name;
};
class ScreenCapture : public QWidget
{
Q_OBJECT
public:
explicit ScreenCapture(QWidget *parent = 0);
~ScreenCapture();
public slots:
void capture();
protected:
virtual void mousePressEvent(QMouseEvent *);
virtual void mouseReleaseEvent(QMouseEvent *);
virtual void mouseDoubleClickEvent(QMouseEvent *);
virtual void mouseMoveEvent(QMouseEvent *);
virtual void paintEvent(QPaintEvent *event);
virtual void enumChildWindows(HWND parent, vector<MyWindow> &orderWindows) {}
protected:
QPixmap desktopPixmap;
vector<MyWindow> topWindows;
vector<vector<MyWindow>*> childWindows;
QRect captureRect;
bool capturing;
bool seleted;
enum NonDiagonallyResizingPosition
{
Left, Top, Right, Bottm
};
bool nonDiagonallyResizing;
NonDiagonallyResizingPosition resizingPosition;
int resizingFixedEdge;
bool diagonallyResizing;
QPoint resizingFixedPoint;
bool leftButtonPress;
QPoint leftButtonPressPoint;
bool captureRectPress;
QPoint captureRectPressPoint;
private:
void createTrayIcon();
};