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No, I don't think it is. I think we should have a shader authoring guide that lives somewhere dedicated and that way we can address specific shader languages and compiler tools when necessary.
I'm writing a long-form article about this right now. I think at some point having this and/or per-language guidelines directly on the wiki is probably a good idea.
Originally posted by @thatcosmonaut in libsdl-org/sdlwiki#728 (comment)
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