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https://web.archive.org/web/20250107014328/https://cohost.org/tomforsyth/post/891823-rotation-with-three
I think this is appropriate for SDL_Surface as it resides in RAM, so dealing with individual pixel values losslessly would be a neat usecase.
The text was updated successfully, but these errors were encountered:
Yeah, that's a neat trick! Maybe useful for the software renderer?
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Is @tomforsyth1000 the right author? Seems like a match from https://tomforsyth1000.github.io/
That's the same Tom.
Hello, yes, it's the same me :-)
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https://web.archive.org/web/20250107014328/https://cohost.org/tomforsyth/post/891823-rotation-with-three
I think this is appropriate for SDL_Surface as it resides in RAM, so dealing with individual pixel values losslessly would be a neat usecase.
The text was updated successfully, but these errors were encountered: