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This repository has been archived by the owner on Apr 26, 2023. It is now read-only.
After a fresh install of both AnberPorts and System Shock, I added the data and sound folders from SS enhanced and the dos port and got this log file:log.txt
When I launch the game, it shows a black screen with a blinking cursor while the intro sound plays. You can exit the intro and get to the title screen, but the screen is blank the entire time.
ERROR: ld.so: object '/roms/ports/AnberPorts/lib32/libGL.so.1' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
librga:RGA_GET_VERSION:4.00,4.000000
ctx=0x55bfaec180,ctx->rgaFd=4
03:51:38 INFO Shock.c:93: Logger initialized
03:51:38 INFO InitMac.c:45: Starting Shockolate 0.7.8-g7da4d1be
error: XDG_RUNTIME_DIR not set in the environment.
03:51:38 INFO Shock.c:187: Setting up screen and render contexts
03:51:38 INFO SDLSound.c:37: Opened Music Stream, deviceID 2, freq 48000, size 8192, format 32784, channels 2, samples 2048
03:51:38 ERROR SDLSound.c:45: snd_start_digital: Couldn't open audio device
03:51:38 INFO Xmi.c:738: Creating FluidSynth MIDI device
03:51:38 INFO Xmi.c:745: Opening MIDI device using output 0
fluidsynth: error: Unable to open file "res/No SoundFonts found"
fluidsynth: error: Couldn't load soundfont file
fluidsynth: error: Failed to load SoundFont "res/No SoundFonts found"
03:51:38 WARN MusicDevice.c:1045: cannot load res/No SoundFonts found for FluidSynth
** (process:545): CRITICAL **: 03:51:38.775: delete_fluid_settings: assertion 'settings != NULL' failed
03:51:38 WARN Xmi.c:753: Using dummy MIDI driver
03:51:38 INFO Shock.c:247: Gamma LUT init'ed
03:51:38 INFO Shock.c:130: Showing splash screen
03:51:38 INFO fullscrn.c:241: Changing screen mode to 480 x 320
03:51:38 INFO ShockBitmap.c:41: ChangeScreenSize
03:51:38 INFO cutsloop.c:297: Playing Cutscene 0
03:51:39 INFO Xmi.c:144: Reading XMI res/sound/sblaster/titloop.xmi
03:51:39 INFO Xmi.c:248: NumTracks: 1
03:51:39 INFO Xmi.c:441: Set Sound Blaster mode
03:51:39 INFO Shock.c:140: Showing main menu, starting game loop
03:51:39 WARN resfile.c:219: ResCloseFile: filenum 0 not in use
03:53:36 INFO Xmi.c:144: Reading XMI res/sound/sblaster/titloop.xmi
03:53:36 INFO Xmi.c:248: NumTracks: 1
03:53:36 INFO Xmi.c:441: Set Sound Blaster mode
03:53:51 INFO setup.c:913: New Journey
03:53:54 INFO setup.c:913: New Journey
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Log:log.txt
ERROR: ld.so: object '/roms/ports/AnberPorts/lib32/libGL.so.1' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored.
librga:RGA_GET_VERSION:4.00,4.000000
ctx=0x5591cdd180,ctx->rgaFd=4
00:41:16 INFO Shock.c:93: Logger initialized
00:41:16 INFO InitMac.c:45: Starting Shockolate 0.7.8-g7da4d1be
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/cybstrng.res
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/gamescr.res
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/mfdart.res
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/obj3d.res
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/citmat.res
00:41:16 WARN resfile.c:144: ResOpenResFile: can't open file: res/data/digifx.res
00:41:16 WARN refacc.c:458: RefCheckRef: id $268 is not a compound resource
00:41:16 ERROR refacc.c:145: RefGet: No valid ref!
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