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When I loaded my install, after trying for several days to fix an issue where the game would crash as soon as the main menu loaded, I received a popup with this message telling me to ask for help here:
Exception occured while loading contract parameter 'ReachState' in contract 'RP0.recordCrewedDuration':
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: 'MarsLight' is not a valid CelestialBody.
at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00171] in <0ac19348e13c43e280580b62f08ea2eb>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.Parameters.ReachState.OnParameterLoad (ConfigNode node) [0x0001d] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnLoad (ConfigNode node) [0x000be] in <0ac19348e13c43e280580b62f08ea2eb>:0
I don't know if this is something I did wrong, though I don't think I could have. This is my first boot of the game since cleaning my install (for the 20th time or something), and I just let CKAN do its magic.
Thank you!
The text was updated successfully, but these errors were encountered:
When I loaded my install, after trying for several days to fix an issue where the game would crash as soon as the main menu loaded, I received a popup with this message telling me to ask for help here:
Exception occured while loading contract parameter 'ReachState' in contract 'RP0.recordCrewedDuration':
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: 'MarsLight' is not a valid CelestialBody.
at ContractConfigurator.ConfigNodeUtil.ParseCelestialBodyValue (System.String celestialName) [0x00046] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.ConfigNodeUtil.ParseSingleValue[T] (System.String key, System.String stringValue, System.Boolean allowExpression) [0x00171] in <0ac19348e13c43e280580b62f08ea2eb>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <9577ac7a62ef43179789031239ba8798>:0
--- End of inner exception stack trace ---
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <9577ac7a62ef43179789031239ba8798>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <9577ac7a62ef43179789031239ba8798>:0
at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, System.Boolean allowExpression) [0x001f0] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.ConfigNodeUtil.ParseValue[T] (ConfigNode configNode, System.String key, T defaultValue) [0x00012] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.Parameters.ReachState.OnParameterLoad (ConfigNode node) [0x0001d] in <0ac19348e13c43e280580b62f08ea2eb>:0
at ContractConfigurator.Parameters.ContractConfiguratorParameter.OnLoad (ConfigNode node) [0x000be] in <0ac19348e13c43e280580b62f08ea2eb>:0
I don't know if this is something I did wrong, though I don't think I could have. This is my first boot of the game since cleaning my install (for the 20th time or something), and I just let CKAN do its magic.
Thank you!
The text was updated successfully, but these errors were encountered: