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bullet.py
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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired by the player's ship."""
def __init__(self, game):
"""Create a bullet at the ship's current position."""
super().__init__()
self.screen = game.screen
self.settings = game.settings
self.color = self.settings.bullet_color
# Create a bullet rect at (0, 0) and then set the correct position.
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height)
self.rect.midtop = game.player_ship.rect.midtop
# Store the bullet's position as a decimal value.
self.y = float(self.rect.y)
def update(self):
"""Move the bullet up the screen."""
self.y -= self.settings.bullet_speed
self.rect.y = self.y
def draw(self):
"""Draw the bullet on the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)