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A collection of mods made by me for Balatro.

5 legendary challenges: Adds 5 challenges, each featuring a legendary joker.

  • Destroyer: With eternal caino, pareidolia and sixth sense, you need to acquire and destroy 6s to get multi.
  • Gotta Go Fast: Begin with triboulet, but the required score scales extremely fast.
  • Bankrupt: Begin with $100 and yorick, but each discard costs $10, so eventually you'll go bankrupt.
  • Anti-Medusa: The deck is full of stones, and the only way to unpetrify cards is the empress generated by perkeo.
  • Overpowered Boss: All boss blinds halve your base chips and multi, and the only source of money is matador. There is a soul card with chicot in it, so when to use?

Betmma Jokers: Adds 5 jokers.

  • JJookkeerr: Jokers with the word "Joker" in their names each gives X1.5 Mult.
  • Ascension: Increase the tier of played joker hand by 1. e.g. High Card counts as One Pair.
  • Hasty Joker: Earn $8 if round ends after first hand.
  • ERRORR: Discarded cards have 1 in 3 chance to become random rank.
  • Piggy Bank: Put half of earned dollars into it and gain 1 Mult for each dollar.
  • Also adds a challenge beginning with these 5 jokers to test them.

Betmma Vouchers: Adds 28 vouchers.

  • Oversupply: Gain 1 Voucher Tag after beating boss blind.
  • Oversupply plus: Gain 1 Voucher Tag after beating every blind.
  • Gold Coin: Gain $25 immediately. Small Blind gives no reward money. (Yes it literally does nothing bad after white stake)
  • Gold Bar: Gain $30 immediately. Big Blind gives no reward money.
  • Abstract Art: +1 Ante to win, +1 hand and discard per round.
  • Mondrian: +1 Ante to win, +1 joker slot.
  • Round Up: Chips always round up to nearest tens when calculating hands.
  • Round Up Plus: Mult always round up to nearest tens when calculating hands.
  • Event Horizon: 1 in 4 chance to create a Black Hole card when buying a planet pack, and create a Black Hole now.
  • Engulfer: 1 in 5 chance to create a Black Hole card when using a planet card, and create a Black Hole now.
  • Target: If chips scored are under 120% of required chips at end of round, create a random Joker card.
  • Bull's Eye: If chips scored are under 105% of required chips at end of round, create a Spectral card.
  • Voucher Bundle: Gives 2 random vouchers. ($15)
  • Voucher Bulk: Gives 4 random vouchers. ($25)
  • Skip: Earn $4 when skipping blind.
  • Skipper: Get a Double Tag when skipping blind.
  • Scrawl: Randomly create Jokers until joker slots are full.
  • Scribble: Randomly create 3 Negative Spectral cards.
  • Reserve Area: You can reserve tarot cards instead of using them when opening a tarot pack.
  • Reserve Area Plus: You can reserve spectral cards instead of using them when opening a spectral pack. Also get an ethereal tag now.
  • Overkill: If chips scored are above 300% of required chips at end of round, add Foil, Holographic, or Polychrome edition to a random Joker.
  • Big Blast: If chips scored are above X5 of required chips at end of round, add Negative edition to a random Joker, and increase the target amount.
  • 3D Boosters: +1 Booster Pack available in shop.
  • 4D Boosters: Rerolls apply to Booster Packs, but rerolled packs cost $3 more.
  • B1G50%: When you redeem a tier 1 Voucher, have 50% chance to redeem the tier 2 one and lose $5.
  • B1G1: When you redeem a tier 1 Voucher, always redeem the tier 2 one and lose $5.
  • Collector: Each Voucher redeemed multiplies Blind requirement by a factor of X0.95.
  • Connoisseur: If all Vouchers have been redeemed and you have more than $20, redeeming Blank triggers that Voucher and doubles the money requirement.

Betmma Voucher Pack: Adds a Booster Pack called Voucher Pack, allowing you to redeem 1 of 3 vouchers

This mod's code is based on Coupon Book mod which is for Balamod, and I ported it into steamodded.

Better Vouchers This Run UI

Rewrite the Run Info - Vouchers tab to enable it to display dozens of redeemed vouchers.

Note that Steamodded is required to load the mods.

The mods are written and tested on Steamodded 0.9.8.