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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Baller Defense"
run/main_scene="res://Scenes/Level.tscn"
boot_splash/image="res://Assets/PixelBlack.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://Assets/IconBordered.png"
[autoload]
Global="*res://Scripts/Global.gd"
IntegerResolutionHandler="*res://Scripts/ResolutionManager.gd"
[debug]
gdscript/warnings/unassigned_variable=false
gdscript/warnings/unassigned_variable_op_assign=false
gdscript/warnings/unused_variable=false
gdscript/warnings/unused_argument=false
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=96
window/size/height=160
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="keep_width"
[editor_plugins]
enabled=PoolStringArray( )
[importer_defaults]
texture={
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
2d_render/layer_1="Boundries"
2d_render/layer_2="Interactables"
2d_render/layer_3="Players"
2d_physics/layer_1="Boundaries"
2d_physics/layer_2="Interactables"
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
quality/dynamic_fonts/use_oversampling=false