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OpenGL's pixel buffer objects can be used to transfer pixel data asynchronously and using them would further improve frame rates. Adding support may be a little complicated when not in continuous mode.
The text was updated successfully, but these errors were encountered:
OpenGL's pixel buffer objects can be used to transfer pixel data asynchronously and using them would further improve frame rates. Adding support may be a little complicated when not in continuous mode.
The text was updated successfully, but these errors were encountered: