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Entity game_player_class

jarnar85 edited this page Jun 12, 2020 · 1 revision

This entity makes it possible to change the player class depending on a trigger.

Options

target

the target class to be used eg. "metropolice", "rebel" or "combine_soldier"

Spawnflags

2 run once

restricts to only be able to run once even if it is triggered by multiple action

4 onload

makes it run right after the player enters the map

Input

Enable

A trigger to change the class depending on an external input (eg. a button)

Output

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