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Implement skewing #67
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Would it be required to decompose this manaully, shouldn't the use of |
GLTF doesn't support shearing, so it would need to be emulated by the exporter by adding multiple GLTF nodes. But since this plugin samples world space matrices (to allow various Maya constraints), it will be very difficult to support this I guess, since the decomposition can be ambiguous, and must be continuous under animation. In the past we used https://research.cs.wisc.edu/graphics/Courses/838-s2002/Papers/polar-decomp.pdf, the code is already in the So for now, artists need to manually add multiple nodes in Maya to support shearing. |
Ah, so it's the other way around. Now this issue makes more sense, great! To be complete, it's stated in the GLTF 2.0 Transformation specifications that GLTF does not contain shearing/skewing:
Similarly it has no mention of any dedicated
Having this stated in this issue will hopefully help others to find a potential workflow for it if they need to. Great! |
Like in the old days, we might use:
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