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GLTF2 Importer #116

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fire opened this issue Dec 2, 2019 · 5 comments
Open

GLTF2 Importer #116

fire opened this issue Dec 2, 2019 · 5 comments

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@fire
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fire commented Dec 2, 2019

I had a lot of luck reversing the polarity and doing this for the Godot importer to be an exporter.

What do you think about making this a gltf2 importer too?

@ziriax
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ziriax commented Dec 2, 2019

That would be great, but I have way too much other work on my plate right now :(

@fire
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fire commented Jul 21, 2020

Can you describe a rough sketch how to do this? Not sure but it seems possible.

@ziriax
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ziriax commented Jul 22, 2020

I guess an importer would be easy, since Maya is so powerful, it can easily express the limited subset of features that GLTF exposes.

Of course ideally we would like a round trip importer: when exporting the imported GLTF again, you get the same file (modulus some ordering). But that's another step.

@fire
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fire commented Jul 22, 2020

I might look into this on my breaks. I'll wait till 1.0 is out though.

Edited:

Meaning develop is merged into master.

@ziriax
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ziriax commented Jul 22, 2020 via email

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