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GLTF2 Importer #116
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That would be great, but I have way too much other work on my plate right now :( |
Can you describe a rough sketch how to do this? Not sure but it seems possible. |
I guess an importer would be easy, since Maya is so powerful, it can easily express the limited subset of features that GLTF exposes. Of course ideally we would like a round trip importer: when exporting the imported GLTF again, you get the same file (modulus some ordering). But that's another step. |
I might look into this on my breaks. I'll wait till 1.0 is out though. Edited: Meaning develop is merged into master. |
Nice! I'm not planning any changes anymore to the 1.0 rc3, just bug fixes
that comes in. So this will become 1.0 in a week or so.
…On Wed, Jul 22, 2020 at 5:24 PM K. S. Ernest (iFire) Lee < ***@***.***> wrote:
I might look into this on my breaks. I'll wait till 1.0 is out though.
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I had a lot of luck reversing the polarity and doing this for the Godot importer to be an exporter.
What do you think about making this a gltf2 importer too?
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