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ThreeJS vs Three speed #47
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hello |
@hjoykim here we are! you should be able to create a solution like this, and open a *.s3d file. It contains vertex and positions like the original threejs file. I can't include Javascrit version because it'a a legacy format and you need SAPUI5 frameowork runtime installed to get a working viewer. Do you think this part is necessary too? this is the render time: without any user interaction |
I can try also with InstancedMesh and that seems good. But the problem now is that I have some mesh with more than one material... and in this case how can mange only 1 color? This overload... shows multiple colors (However, they appear dull and not very bright.: probably a mistake in light positioning?) |
https://medium.com/@pailhead011/instancing-with-three-js-part-2-3be34ae83c57 very interesting but too far from my skills |
the web source is SAPUI5 runtime https://tools.hana.ondemand.com/additional/sapui5-rt-1.127.3.zip The source file is a legacy file type that I'd like to migrate in Three C# with a new custom file format. So the web source 3D file isn't exacatly the same, but I'm going to get data from threejs in memory geometries , export them in a binary format and reload in a new c# project as "*.s3d" This is another example file : |
I'm also having the same performance issue with the gltf file. Here is my file: |
Hi this is the same model loaded in ThreeJS (chrome)
2024-10-15-17-10-39.mp4
and this in windows forms opentk control
2024-10-15-17-13-06.mp4
rendering speed seems very different.
could something be optimized?
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