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The internal grid inside tiles (Mesh) allocates halo regions in the y and z directions for 1D/2D simulations.
Fixing this would be easy in the Mesh allocator by checking for Ny==1 or Nz==1,, but some Python code relies on being able to loop over indices in the full range from -H to N+H, where N is the mesh length in the y or z direction and H=3 is the default halo size.
The text was updated successfully, but these errors were encountered:
The internal grid inside tiles (Mesh) allocates halo regions in the y and z directions for 1D/2D simulations.
Fixing this would be easy in the
Mesh
allocator by checking forNy==1
orNz==1
,, but some Python code relies on being able to loop over indices in the full range from-H
toN+H
, whereN
is the mesh length in the y or z direction andH=3
is the default halo size.The text was updated successfully, but these errors were encountered: