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FPS is determined by a player's environment like the display's refresh rate. This is not under control. Instead you can modify TPS (tick-per-second) by |
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Let me dig this discussion up and try to ask for the |
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I have a use case (which might be silly or have another approach - I am new to this and suggestions are welcome). I am implementing a multiplayer board game, and most of the time the display will be static, or nearly static. I am burning a lot of CPU of my users for no reason (WASM, in browser context). 30fps would presumably halve the cost, and for a board game, no one would mind :-) Even better would be to dynamically adjust it, if I know something is about to happen, I can increase FPS for smooth animations, then turn it down again. |
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Is seems not possible to change fps. it would be interesting to fix max value.
for example monitor and card may do : 1/60 , 1/100 or 1/120 but you can fix to 1/50 fps.
and also have a func can return vbl and hbl when possible.
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