You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi all,
on an Android app I'm looking into creating some camera movements which are not based (directly) on the user input.
Some examples are:
after a user tap on a UI button (outside Filament) smoothly move the camera to a pre-defined location, for example to highlight a part of the model that was related to that UI button
the user can cause rotation of the camera through some UI elements (scrolling a list, sliding a slider, etc)
I've had a look at the Manipulator class, but for what I understood that one is mostly to handle direct user gestures.
What I'm looking at is a component that will allow for some API similar to camera.lookAt(..) but instead to move from the current camera location to the new one.
If no existing component exists (I might be just not finding it 😅 ) do you have any suggestion about the recommended strategy to create one?
Thanks!
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi all,
on an Android app I'm looking into creating some camera movements which are not based (directly) on the user input.
Some examples are:
I've had a look at the
Manipulator
class, but for what I understood that one is mostly to handle direct user gestures.What I'm looking at is a component that will allow for some API similar to
camera.lookAt(..)
but instead to move from the current camera location to the new one.If no existing component exists (I might be just not finding it 😅 ) do you have any suggestion about the recommended strategy to create one?
Thanks!
Beta Was this translation helpful? Give feedback.
All reactions