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Viewport rotation gizmo can no longer have its current axis clicked to reverse it #101172

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Calinou opened this issue Jan 6, 2025 · 1 comment · May be fixed by #101209
Open

Viewport rotation gizmo can no longer have its current axis clicked to reverse it #101172

Calinou opened this issue Jan 6, 2025 · 1 comment · May be fixed by #101209

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@Calinou
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Calinou commented Jan 6, 2025

Tested versions

  • Reproducible in: 4.3.stable
  • Not reproducible in: 3.6.stable

System information

Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 32.0.15.6636) - 13th Gen Intel(R) Core(TM) i9-13900K (32 Threads)

Issue description

In 4.3, nothing happens when clicking the axis that is currently viewed frontally:

Recording.2025-01-05.172713.mp4

In 3.6, clicking it reverses it (e.g. you'll see X- instead of X+).

As a workaround, you can click the axis next to it twice, but this is less convenient and doesn't match Blender behavior.

Steps to reproduce

  • Click on the rotation gizmo to view an axis frontally.
  • Click it again, and notice that nothing happens (it should get reversed instead, i.e. you view the same axis from behind).

Minimal reproduction project (MRP)

N/A

@ryevdokimov
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Regression from: #76052

Should be fixed by above linked PR.

@akien-mga akien-mga added this to the 4.4 milestone Jan 7, 2025
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3 participants