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Triangle and Rotated Rectangles janky collision response #2

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gk646 opened this issue Oct 20, 2024 · 0 comments
Open

Triangle and Rotated Rectangles janky collision response #2

gk646 opened this issue Oct 20, 2024 · 0 comments
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bug Something isn't working help wanted Extra attention is needed

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@gk646
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gk646 commented Oct 20, 2024

When using triangles and rotated rectangles as "solid bodies" the resulting normals and depth leads to often lead to incorrect collision resolves.

Inside internal/headers/CollisionPrimitives.h look at SAT() and fix calculations.

@gk646 gk646 added bug Something isn't working help wanted Extra attention is needed labels Oct 20, 2024
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