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Crew selection is too deterministic for my taste still.
Rough Idea:
*Pass entire Vessel, ShipConstruct, or VesselCrewManifest\IEnumerable of PartCrewManifest.
*Parse this to obtain groupings of open slots and requirements thereof.
*This should be the same order as VAB/Launch Window.
*The first element will be assumed to want veterans, subsequent elements will be assumed to want newbies
*Group AvailableCrew by Rank, then by Job Title.
*Select a random crew for each slot from relevant rank.
The text was updated successfully, but these errors were encountered:
Crew selection is too deterministic for my taste still.
Rough Idea:
*Pass entire Vessel, ShipConstruct, or VesselCrewManifest\IEnumerable of PartCrewManifest.
*Parse this to obtain groupings of open slots and requirements thereof.
*This should be the same order as VAB/Launch Window.
*The first element will be assumed to want veterans, subsequent elements will be assumed to want newbies
*Group AvailableCrew by Rank, then by Job Title.
*Select a random crew for each slot from relevant rank.
The text was updated successfully, but these errors were encountered: