From 63cc2f32fc969cb7c6affdbe963983955f7d1369 Mon Sep 17 00:00:00 2001 From: mdr55 <98430078+mdr55@users.noreply.github.com> Date: Thu, 6 Feb 2025 11:36:09 +1100 Subject: [PATCH] Update combat-trainer.lic --- combat-trainer.lic | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/combat-trainer.lic b/combat-trainer.lic index fd72310d7e..cc780c80a4 100644 --- a/combat-trainer.lic +++ b/combat-trainer.lic @@ -1163,10 +1163,8 @@ class SafetyProcess echo("Couldn't tend bleeders after trying three times. Stopping hunt. Get healed!") $HUNTING_BUDDY.stop_hunting $COMBAT_TRAINER.stop - # special handling for devour - if its active, don't bother going to tendme. Otherwise, fall through to tendme as the default - elsif DRSpells.active_spells['Devour'] && bleeding? - echo('Letting devour heal bleeders over time...') if $debug_mode_ct - elsif bleeding? && !Script.running?('tendme') + # If no heal-over-time spells are active then attempt to tend using ;tendme + elsif bleeding? && !Script.running?('tendme') && !(DRSpells.active_spells['Devour'] || DRSpells.active_spells['Heal'] || DRSpells.active_spells['Regenerate']) echo('Checking for tendable bleeders...') if $debug_mode_ct if DRCH.has_tendable_bleeders? DRC.wait_for_script_to_complete('tendme')