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tileMapMaker.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{CA836CAC-4F52-4AD3-8323-C8682390FC0F}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Enterprise", "Enterprise", "{AE39003B-6A28-4A4E-92D4-048BDF1DB622}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{4A63A8A0-4959-43E1-8933-99A30A130AA3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Studio", "Intermediate\ProjectFiles\Studio.vcxproj", "{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tileMapMaker", "Intermediate\ProjectFiles\tileMapMaker.vcxproj", "{47F490B6-E588-4396-83DD-40DE7BFC1133}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|HTML5 = DebugGame Editor|HTML5
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|HTML5 = DebugGame|HTML5
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|HTML5 = Development Editor|HTML5
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|HTML5 = Development|HTML5
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|HTML5 = Shipping|HTML5
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|HTML5.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|HTML5.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame Editor|HTML5.ActiveCfg = HTML5_DebugGame_Editor|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|HTML5.ActiveCfg = HTML5_DebugGame_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|HTML5.Build.0 = HTML5_DebugGame_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development Editor|HTML5.ActiveCfg = HTML5_Development_Editor|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development Editor|Win64.Build.0 = Development_Editor|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|HTML5.ActiveCfg = HTML5_Development_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|HTML5.Build.0 = HTML5_Development_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|Win32.ActiveCfg = Development_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|Win32.Build.0 = Development_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|Win64.ActiveCfg = Development_Game|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Development|Win64.Build.0 = Development_Game|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|HTML5.ActiveCfg = HTML5_Shipping_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|HTML5.Build.0 = HTML5_Shipping_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{47F490B6-E588-4396-83DD-40DE7BFC1133}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{1DA66A70-1CD5-4871-8017-1F3E9EA43E84} = {CA836CAC-4F52-4AD3-8323-C8682390FC0F}
{1D1FC70C-223A-4E9D-9B7E-F88AF6165090} = {AE39003B-6A28-4A4E-92D4-048BDF1DB622}
{47F490B6-E588-4396-83DD-40DE7BFC1133} = {4A63A8A0-4959-43E1-8933-99A30A130AA3}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {10E62B9B-EA91-4B31-9F4D-1F179DF4A3CA}
EndGlobalSection
EndGlobal