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I have a game engine (SadConsole) that was originally built for MonoGame. With the last release I made it generic enough that I can plug in different backends and I created a backend for SFML. The problem, though, is that the unofficial SMFL NuGet bindings and runtime packages are having problems on Linux and require my users additional effort to get things running. What I'm looking forDoes anyone have some code that replicates the sprite batching techniques of MonoGame? SadConsoleMy library is named SadConsole and is hosted at https://github.com/Thraka/SadConsole. It's an ANSI/ASCII text UI styled game library that can be used to produce roguelike, ascii, or text games. SadConsole is sprite heavy and uses sprite batching techniques to render 10,000's of sprites. At its core, it's just a tile engine. You can use different sprite sheets to simulate text/ascii and mix in graphical tiles. |
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Hello! I've made a Silk-based library called TrippyGL that provides a class called TextureBatcher. The library works over OpenGL. Text rendering is also implemented through the TextureBatcher class! You can find the repo here: https://github.com/ThomasMiz/TrippyGL Any questions are welcomed :) |
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Hello!
I've made a Silk-based library called TrippyGL that provides a class called TextureBatcher. The library works over OpenGL.
Text rendering is also implemented through the TextureBatcher class!
You can find the repo here: https://github.com/ThomasMiz/TrippyGL
Any questions are welcomed :)