diff --git a/Chapter 21 Ambient Occlusion/Ssao/Shaders/DrawNormals.hlsl b/Chapter 21 Ambient Occlusion/Ssao/Shaders/DrawNormals.hlsl index a0c0440..45cf020 100644 --- a/Chapter 21 Ambient Occlusion/Ssao/Shaders/DrawNormals.hlsl +++ b/Chapter 21 Ambient Occlusion/Ssao/Shaders/DrawNormals.hlsl @@ -41,7 +41,7 @@ VertexOut VS(VertexIn vin) // Fetch the material data. MaterialData matData = gMaterialData[gMaterialIndex]; - // Assumes nonuniform scaling; otherwise, need to use inverse-transpose of world matrix. + // Assumes uniform scaling; otherwise, need to use inverse-transpose of world matrix. vout.NormalW = mul(vin.NormalL, (float3x3)gWorld); vout.TangentW = mul(vin.TangentU, (float3x3)gWorld);