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if vector mRitemLayer contain more than one renderItem then rayOrigin and rayDir are overwrite with wrong values.
XMMATRIX W = XMLoadFloat4x4(&ri->World); XMMATRIX invWorld = XMMatrixInverse(&XMMatrixDeterminant(W), W); XMMATRIX toLocal = XMMatrixMultiply(invView, invWorld); //multiple times overwrite rayOrigin = XMVector3TransformCoord(rayOrigin, toLocal); rayDir = XMVector3TransformNormal(rayDir, toLocal); rayDir = XMVector3Normalize(rayDir);
fixed version: XMMATRIX W = XMLoadFloat4x4(&ri->World); XMMATRIX invWorld = XMMatrixInverse(&XMMatrixDeterminant(W), W); XMMATRIX toLocal = XMMatrixMultiply(invView, invWorld); XMVECTOR rayOriginLoc = XMVector3TransformCoord(rayOrigin, toLocal); XMVECTOR rayDirLoc = XMVector3TransformNormal(rayDir, toLocal); rayDirLoc = XMVector3Normalize(rayDirLoc);
The text was updated successfully, but these errors were encountered:
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if vector mRitemLayer contain more than one renderItem then rayOrigin and rayDir are overwrite with wrong values.
XMMATRIX W = XMLoadFloat4x4(&ri->World);
XMMATRIX invWorld = XMMatrixInverse(&XMMatrixDeterminant(W), W);
XMMATRIX toLocal = XMMatrixMultiply(invView, invWorld);
//multiple times overwrite
rayOrigin = XMVector3TransformCoord(rayOrigin, toLocal);
rayDir = XMVector3TransformNormal(rayDir, toLocal);
rayDir = XMVector3Normalize(rayDir);
fixed version:
XMMATRIX W = XMLoadFloat4x4(&ri->World);
XMMATRIX invWorld = XMMatrixInverse(&XMMatrixDeterminant(W), W);
XMMATRIX toLocal = XMMatrixMultiply(invView, invWorld);
XMVECTOR rayOriginLoc = XMVector3TransformCoord(rayOrigin, toLocal);
XMVECTOR rayDirLoc = XMVector3TransformNormal(rayDir, toLocal);
rayDirLoc = XMVector3Normalize(rayDirLoc);
The text was updated successfully, but these errors were encountered: