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Feeling limited by the built-in primitives? Defining using SHAPE too convoluted?
It would be great to have a notation for generating new shapes.
There is an open source project called polyHedronisme that implements Conway polyhedron notation so might be able to borrow something from that.
Or maybe something from Karsten Schmidt's thi.ng/geom?
The text was updated successfully, but these errors were encountered:
It may be preferable to allow loading of custom shapes from OBJ files?
More procedural geometry:
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Feeling limited by the built-in primitives? Defining using SHAPE too convoluted?
It would be great to have a notation for generating new shapes.
There is an open source project called polyHedronisme that implements Conway polyhedron notation so might be able to borrow something from that.
Or maybe something from Karsten Schmidt's thi.ng/geom?
The text was updated successfully, but these errors were encountered: