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You can now load in sprites by using a numerical filename, and dropping the file in the "data/sprites" folder that comes along with the new build of Cyril.
This adds the "img" command. It's kinda working but I'm seeing issues with Alpha transparency drawing...
You can now load in sprites by using a numerical filename, and dropping the file in the "data/sprites" folder that comes along with the new build of Cyril.
This adds the "img" command. It's kinda working but I'm seeing issues with Alpha transparency drawing...
http://www.opengl.org/wiki/Transparency_Sorting
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