You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Note that this complicates things because there are many ways to combine and order shaders.
So it requires defining a directed acyclic graph; presumably multiple ones, or one you can edit. One way is to have a menu listing some pre-defined graphs. You could represent these graphs in a JSON file. The nodes on this graph could be had-coded paths to shaders, or a shader layer number. The latter would allow a user to swap out and add shaders on the fly without having to edit a configuration.
You'd want this graph to be able to represent where the preview or sample video input will go, if it exists as well; not sure how you would represent 'a backup plan' if that preview/sample isn't there.
(note that if you wanted, you could add nodes to the graph other than shaders, like feedback, 3d objects, playback sequences, Midi CC, etc.)
The text was updated successfully, but these errors were encountered:
'cause you can never have enough.
Note that this complicates things because there are many ways to combine and order shaders.
So it requires defining a directed acyclic graph; presumably multiple ones, or one you can edit. One way is to have a menu listing some pre-defined graphs. You could represent these graphs in a JSON file. The nodes on this graph could be had-coded paths to shaders, or a shader layer number. The latter would allow a user to swap out and add shaders on the fly without having to edit a configuration.
You'd want this graph to be able to represent where the preview or sample video input will go, if it exists as well; not sure how you would represent 'a backup plan' if that preview/sample isn't there.
(note that if you wanted, you could add nodes to the graph other than shaders, like feedback, 3d objects, playback sequences, Midi CC, etc.)
The text was updated successfully, but these errors were encountered: