root: /assets/#{asset_pack_name}/
/root/asteroids
/root/backgrounds (deprecated, unused)
/root/bullets
/root/data
/root/fonts
/root/music
/root/particles
/root/planets
/habitable
/uninhabitable
/root/portal
/root/ships
/root/sounds
All sprites are expected to be PNGs
All music and sounds should be transcoded to OGG for cross platform compatibility
Must contain an image, name doesn't matter
If multiple images are present a random one will be selected
Asteroids should be circular in nature
Size: 512x512 pixels
Backgrounds (deprecated, unused)
Backgrounds should be rectangular
Size: 1920x1080 pixels or 3000x3000 pixels
Must contain an image called bullet.png
Asteroids should be circular in nature
Size: 16x16 pixels
Here your credits.yml and theme.yml live.
see setting your theme and using credits
Must contain an image called enemy.png
Enemies should be circular in nature
Size: 128x128 pixels
Fonts should be TrueType for cross platform compatibility
Music should be in OGG format for cross platform compatibility
Size: 15x15 pixels or 16x16 pixels
Must contain at least two images, one in /habitable
and one in /uninhabitable
, name doesn't matter
A random image will be choosen for the planet's type
Planets should be circular in nature
Size: 512x512 pixels
Must contain an image called portal.png
Portal should be circular in nature
Size: 512x512 pixels
Must contain an image called ship.png
Size: 128x128 pixels
Music should be in OGG format for cross platform compatibility
See Sounds below for required sounds
A theme.yml
file is required in the /data
folder
---
text : {
font : " Alfphabet-IV.ttf" , # Default font for text
font_size : 13, # Default font size
color : " white" # Default font color
}
hud : {
health_bar : {
full : " lime" , # Full health color
half : " yellow" , # Half health color
low : " red" # Low health color
},
boost_bar : " blue" , # Boost color
minimap : {
background : " #222" , # Minimap background color
planet_habitable : " blue" , # Minimap habitable planet color
planet_uninhabitable : " yellow" , # Minimap uninhabitable planet color
planet_based : " cyan" , # Minimap planet with base color
ship : " lime" , # Minimap player ship color
enemy : " red" , # Minimap enemy ship color
asteroid : " white" # Minimap asteroid color
},
planets : {
habitable : " white" , # Planet label habitable color
unhabitable : " orange" , # Planet label uninhabitable color
base : " lime" # Planet label base color
}
}
gameui : {
font : " Alfphabet-IV.ttf" , # GameUI default font
font_size : 32, # GameUI default font size
tooltip_font_size : 20, # GameUI default tooltip font size
title_font_size : 36, # GameUI default title font size
color : " white" , # GameUI default font color
tooltip_color : " white" , # GameUI tooltip color
title_color : " white" , # GameUI title color
background : " black" , # GameUI background color
button : {
background : " #005ab3" , # GameUI button background color
active_background : " #0080ff" # GameUI button active background color
}
}
A credits.yml
file is required in the /data
folder
---
credits :
people : [
{name: name_of_person, job: job_title}
]
sprites : [
{sprite: name_of_sprite, name: sprite_artist, license: sprite_license}
]
music : [
{name: name_of_song, composer: name__of_composer, license: license_of_song}
]
fonts : [
{font: name_of_font, license: license_of_font}
]
libraries : [
]
Used when an achievement is unlocked.
Required
Should be short, less than 1 second.
Used when a Ship, Enemy, or Asteroid dies.
Required
Should be short, less than 2 second.
Used when a Bullet hits something.
Required
Should be short, less than 1 second.
Used when a Asteroids spawn.
Required
Should be short, less than 3 second.
Used when a Bullet is created.
Required
Should be short, less than 1 second.
Used when a menu item is activated.
Required
Should be short, less than 1 second.
Used when when something can't be done.
Required
Should be short, less than 1 second.