Updated on: October, 10th, 2015
Welcome to Egret!
In Egret Engine 2.5, we unify the frameworks of game and APP. The new layout would be a core library with third-party libraries so that Egret Engine can flexibly meet the different needs from developing games and APPs. This unification will substantially cut developing cost and improve efficiency. Please find below a detailed description.
This update aggregates all the changes from 2.5 to 2.5.1.
- Fixed bug: Native sound volume error alert
- Fixed bug: RenderTexture drawing error
- Fixed bug: SkinnableComponent setEnabled is invalid.
- Fixed bug: Bitmap drawing error when repeat fill mode is used.
- Fixed bug: Graphics render.
- Added: BitmapFillMode CLIP mode.
- Added: UIAsset smoothing property.
- Added: GUI and EUI ThemeAdapter.
- Added: XML Native support.
- Fixed bug: RES Module does not support sheet.image format
- Fixed bug : XML upgrade parse error
- Fixed bug : Resource files are copied to the wrong path when upgrading project to 2.5.0
- Add support for WebGL.
- Add filter function.