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main.py
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import world, config, tiles
from player import Player
def play():
"""Main gameplay loop"""
world.load_tiles()
config.init()
room = world.tile_exists(config.player.location_x, config.player.location_y)
print(room.intro_text())
while config.player.is_alive() and not config.player.victory:
room = world.tile_exists(config.player.location_x, config.player.location_y)
room.modify_player(config.player)
# Check again since the room could have changed the player's state
if config.player.is_alive() and not config.player.victory:
print("Choose an action:\n")
available_actions = room.available_actions()
for action in available_actions:
print(action.display_name)
action_input = input('Action: ')
for action in available_actions:
if action_input in action.input_names:
config.player.do_action(action, **action.kwargs)
break
if __name__ == "__main__":
play()