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Models arn't combined into 1 object but separate mesh files in UE4 #51

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Heagan opened this issue Jul 30, 2021 · 3 comments
Open

Models arn't combined into 1 object but separate mesh files in UE4 #51

Heagan opened this issue Jul 30, 2021 · 3 comments
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@Heagan
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Heagan commented Jul 30, 2021

I'm trying this with a GLTF File with 3800 pieces generated automatically from another program

Its a map model, so the tree's and ground are being treated as meshes

I was hoping to have them combined into 1 mesh object like when imported in Blender or Godot

@jixingcn jixingcn self-assigned this Jul 31, 2021
@jixingcn jixingcn added this to the 2.1 milestone Jul 31, 2021
@jixingcn
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Yes, I know that. Will add this as a feature in the next version.

@kosenhitatchi
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Hi folks.
I hope you're all doing great.
First, thanks @jixingcn and @alexchicn for your amasing work on this plugin.

In my current use-case I'm trying to get a .glb from Ready Player Me, and your plug-in is actually doing a pretty nice job (much better than unreal build-in importer). Well as expected it do not output a file with all the mesh combined.
Thus, as the asset from there are animated and composed of several mesh (VR faces asset) I think it could be a nice addition to your test.

All the best

@jixingcn
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Glad to hear your said. Thanks. @kosenhitatchi

All meshes were combined in one static mesh with sections if you used the first version of the plugin. Now, I think it can be an option that allows users to decide to combine or not by themself.

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