Releases: carxt/JohnnyGuitarNVSE
Releases · carxt/JohnnyGuitarNVSE
JohnnyGuitar NVSE 4.10
Changelog
This release requires xNVSE 6.2.3 or newer.
-
Mod fixes:
- Disabling muzzle flash lights moved to PreLoadGame to avoid conflicts with JIP scriptrunner
- fix GetTimePlayed resetting every save load
- 3rd person camera reset made optional
- fix TogglePipBoy breaking map menu
- fix OnAddPerk not firing after selecting a perk in level up menu
- More modes added to DisableMuzzleFlashLights
- GetQuestFailed made available as a condition function, thanks Demorome
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New functions:
- GetAvailablePerks
- IsCrimeOrEnemy
-
New INI options
- bNoMuzzleFlashCooldown - removes hardcoded cooldown between creating new muzzle flashes
- bReset3rdPersonCamera - reset 3rd person camera position after using vanity camera
Installation
- Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.
JohnnyGuitar NVSE 4.0
Changelog
- Mod fixes:
- Added Editor IDs for ActorValueInfo forms, thanks korri123
- Added xNVSE lambda capture support, thanks korri123
- OnAddPerk/OnRemovePerk events now work with NPCs, thanks jazzisparis
- Fixed a crash when failing to retrieve Editor ID for selected console ref, thanks lStewieAl
- Alias names for events now work properly
Installation
- Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.
JohnnyGuitar NVSE 3.95
Changelog
- Mod fixes:
- Removing event handlers will no longer trigger an NVAC error.
- SendStealingAlarm will no longer cause issues when called on unowned items.
- Get3DDistanceBetweenNiNodes will no longer ignore second reference.
Installation
- Install with a mod manager, or manually unpack the archive and move the .dll and .ini to Fallout New Vegas/Data/NVSE/Plugins directory.