use anyform as arg to be able to build ref
use internal game function for set acoustic space
check if the audio marker is disabled before adding it
fix audio marker lookup subroutine
Fix save load crashing if player was sitting
hide quest objectives only when both quest and objective have a NULL …
carxtpushed 1 commit to dev • 569fd6e…397ba5a • on Jan 24
carxtpushed 1 commit to dev • 1e6093f…569fd6e • on Jan 19
carxtpushed 2 commits to dev • 1d22f3b…1e6093f • on Jan 19
Merge pull request
#62 from carxt/c6/515
Pull request merge
c6-devpushed 13 commits to dev • 7281f44…1d22f3b • on Jan 15
c6-devpushed 1 commit to c6/515 • 4ee20fe…0697c8e • on Jan 15
c6-devpushed 1 commit to c6/515 • 697ca2f…4ee20fe • on Jan 15
c6-devpushed 1 commit to c6/515 • 76d19e6…697ca2f • on Jan 15
c6-devpushed 1 commit to c6/515 • c898d03…76d19e6 • on Jan 15
c6-devpushed 1 commit to c6/515 • 17e77ac…c898d03 • on Jan 15
c6-devpushed 1 commit to c6/515 • c474664…17e77ac • on Jan 15
c6-devpushed 1 commit to c6/515 • 56e274c…c474664 • on Jan 15
c6-devpushed 1 commit to c6/515 • c6b7723…56e274c • on Jan 15
c6-devpushed 1 commit to c6/515 • f444b17…c6b7723 • on Jan 15
c6-devpushed 1 commit to c6/515 • cd8b532…f444b17 • on Jan 15
c6-devpushed 1 commit to c6/515 • 52d8e5a…cd8b532 • on Jan 15
add casino functions, MLC override functions
apply dialogue emotion patch by default
carxtpushed 1 commit to dev • 0953066…7281f44 • on Jan 8
carxtpushed 1 commit to dev • 6cd69f2…0953066 • on Jan 8
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